EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.9.
• Cannot be modified except by direct means
• Slows target by 31.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE
Shadow Imbued Matoppie Root Hex Doll
HANDCRAFTED
132 Primary Attributes
132 Stamina
31 Combat Skills
7.9 Crit Bonus
4.8 AE Auto
42.9 Crit Chance
7.9 Potency
Infused Stats:
Slots
Charm
Level
90
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.9.
• Cannot be modified except by direct means
• Slows target by 31.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Corrupted Haze Panther Skin Jerkin
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
15.7 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
378
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Melodic Matoppie Root Cloak
HANDCRAFTED
132 Primary Attributes
132 Stamina
7.9 Crit Bonus
21.4 Crit Chance
7.9 Potency
12.5 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White
ATTUNEABLE
Rhenium Earring of Agility
HANDCRAFTED
132 Primary Attributes
132 Stamina
5,940 Resistances
7.9 Crit Bonus
86.4 DPS
7.9 Potency
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
ATTUNEABLE
Rhenium Earring of Agility
HANDCRAFTED
132 Primary Attributes
132 Stamina
5,940 Resistances
7.9 Crit Bonus
86.4 DPS
7.9 Potency
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
ATTUNEABLE
Martial Bear Pelt Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
3.8 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
351
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Haze Panther Skin Wrist Wraps
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
6 Block Chance
14.1 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Martial Bear Pelt Gloves
HANDCRAFTED
139 Primary Attributes
139 Stamina
80 Combat Skills
7.7 Crit Bonus
7.7 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
366
Level
90
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White
ATTUNEABLE
Martial Bear Pelt Skullcap
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
3.8 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
333
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rhenium Band of Agility
HANDCRAFTED
73 Primary Attributes
73 Stamina
1,283 Resistances
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Rhenium Bangle of Agility
HANDCRAFTED
73 Primary Attributes
73 Stamina
528 Resistances
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Blessed Martial Bear Pelt Pants
HANDCRAFTED
152 Stamina
152 Primary Attributes
15.5 Crit Bonus
118 DPS
4.8 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Rhenium Torque of Agility
HANDCRAFTED
132 Primary Attributes
132 Stamina
10.1 Crit Bonus
7.7 AE Auto
42.9 Crit Chance
15.8 Potency
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Green
ATTUNEABLE
Swamp Ash Bo Staff
HANDCRAFTED
128 Primary Attributes
128 Stamina
46 Combat Skills
2.8 Crit Bonus
7.6 Crit Chance
12.4 Potency
16.6 Max Health
19.2 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
183 - 1,036
(152.43 Rating)
Delay
8.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White
ATTUNEABLE
Snaggletoothed Bow
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Channeler, Guardian, Monk
This character has 108,911 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,509 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,538. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,602 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 36,645 whatsits.
This character resists Noxious damage in the amount of 37,725 whatsits.
This character resists Arcane damage in the amount of 36,510 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 184.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 147.7%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 36.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.02208% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 27% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.