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• Increases the casting or upkeep cost of all abilities by 150%.
• Increases Potency and Damage Per Second by 0.75% of the caster's primary attribute
• Your target cannot have Vigor or Enchanted Vigor already active.
• Cannot be modified except by direct means
• The casting time of Vigor is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ahrmatal's Ringmail Purse
FABLED
378 Stamina
243 Primary Attributes
7.8 Casting Speed
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Killing Chamber
Applies Killing Chamber when Activated. Lasts for 30.0 seconds.
• Summons a sigil on the ground that makes any group member gain a high chance to inflict poison damage on any target they attack.
• Cannot be modified except by direct means
• The reuse time of Killing Chamber is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Fabled Awakened Dreadguard Robe
LEGENDARY
344 Primary Attributes
89.8 DPS
35.2 Potency
35.2 Crit Bonus
32.1 Casting Speed
11.4 Weapon Damage
Infused Stats:
Cloth Armor (Chest)
Mitigation
320
Level
95
All Mages
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Energized Cloak of Amalgamation
LEGENDARY
214 Primary Attributes
300 Stamina
8.5 Crit Bonus
0.4 Ability Doublecast
37.9 Crit Chance
8.5 Potency
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Fabled Scalesplitter's Bangles
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Crush Armor II
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor II on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,087.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Fabled Ear of Souls
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice II
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice II on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 8.0%.
• Increases Flurry of Caster by 8.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Potent Envenomed Boots
0/3 green gem slots filled
FABLED
407 Stamina
259 Primary Attributes
22.2 Crit Bonus
22.2 Potency
40.5 Casting Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Energized Jun'Rah-Glyphed Sleeves
0/1 red gem slots filled
FABLED
309 Stamina
218 Primary Attributes
15.5 Crit Bonus
39.6 DPS
5.1 Weapon Damage
Infused Stats:
Cloth Armor (Forearms)
Mitigation
336
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Potent Pyrelord Fingerless Gloves
0/3 green gem slots filled
FABLED
259 Primary Attributes
407 Stamina
22.2 Crit Bonus
56.7 DPS
10.1 AE Auto
7.1 Weapon Damage
Infused Stats:
Cloth Armor (Hands)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Fabled Daydreamer's Cloth Cap
0/1 sparkling gem slots filled
FABLED
332 Primary Attributes
630 Stamina
31.6 Crit Bonus
31.6 Potency
46.2 Reuse Speed
4,625 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
323
Level
95
Coercer
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,500,000
• Inflicts 349,860 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Essence of Duality
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+28 agi +28 sta
+0.6% Potency +0.3% Weapon Damage Bonus
Progress to Next Level:
24
71.67%
NO-VALUE
Fabled Emblem of Exorcism
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Eye of Drinal II
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 98,098 divine damage on target.
• Inflicts 67,914 divine damage on target every 3 seconds.
• Increases Potency of caster by 22.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Potent Aerakyn Breeches
0/3 green gem slots filled
FABLED
310 Primary Attributes
607 Stamina
29.6 Crit Bonus
29.6 Potency
10 Max Health
27 Casting Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Gangel's Toothy Necklace
FABLED
378 Stamina
243 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
All Mages, All Priests
Effects:
Understanding the Weak Spots
When Equipped:
• Allows mastery attacks to be used on any target and increases the base damage by 200%
Adornment Slots:
White, White, Green
HEIRLOOM NO-VALUE
Essence of Duality
This will grow in power as you gain Adventure Experience!
This character has 433,383 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 17,355 health per tick while out-of-combat.
This character has a Maximum Power pool of 87,740. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,614 power per tick while out-of-combat.
This character runs 56% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 69,661 whatsits.
This character resists Noxious damage in the amount of 67,226 whatsits.
This character resists Arcane damage in the amount of 71,424 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 530.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,884, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 35%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 39.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
104.306 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.30325 seconds, a 78.7% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 34% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.