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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.3.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Orb of Ro's Radiance
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
276.4 Crit Bonus
155 Resolve
59.8 DPS
211.6 Crit Chance
6482.6 Potency
41 Reuse Speed
24.7 Block Chance
Infused Stats:
Slots
Charm
Level
116
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Valorous Sanctus Leather Tunic
LEGENDARY
1,507 Primary Attributes
3,350 Stamina
36,432 Power
243,184 Health
160 Resolve
68.8 AE Auto
2041.1 Potency
27.1 Max Health
442.2 Multi Attack
143 Overcap Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
777
Level
118
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Querent of Ruin Cloak
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
302 Combat Skills
276.4 Crit Bonus
155 Resolve
211.6 Crit Chance
6482.6 Potency
24.7 Block Chance
45,945 Ability Mod
Infused Stats:
Slots
Cloak
Level
116
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Endless Void
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.0%. Increases Weapon Damage of target by 9.9. Increases Max Health of target by 16.5%. Increases Power Regen of target by 370.4.
Annealed Shadelink Hoop
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
78.8 Haste
50 Weapon Damage
Infused Stats:
Slots
Ear
Level
116
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Stud of the Midst Incantator
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
31.6 Casting Speed
6482.6 Potency
78.8 Haste
86.5 Multi Attack
Infused Stats:
Deity:
+853 sta
101.2% Crit Bonus
1,050.0% Potency
Slots
Ear
Level
116
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSED
Righteous Sanctus Leather Boots
LEGENDARY
1,274 Primary Attributes
2,635 Stamina
35,696 Power
238,271 Health
241.5 DPS
155 Resolve
1736.2 Potency
162.7 Reuse Speed
25 Weapon Damage
110 Overcap Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
713
Level
116
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Daring Adventures of the Ascension of Tol'Ren
LEGENDARY, Ascension of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
110
Greater Aspect of Tol'Ren 1/4
Greater Aspect of Tol'Ren
Item Set Details:
(1) +43.2% Crit Bonus +86.4% Crit Bonus Overcap
(2) +500,000 All
(3) +1172.2% Potency
(4) +5% Fervor Overcap +5% Fervor
NO-VALUE NO-TRADE LORE
Stormwrought Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.0%. Increases Strikethrough of target by 9.1%. Increases Crit Chance of target by 41.2. Increases Health Regen of target by 370.4.
Righteous Sanctus Leather Armguards
LEGENDARY
1,274 Primary Attributes
2,635 Stamina
35,696 Power
238,271 Health
155 Resolve
109.5 Casting Speed
1736.2 Potency
21.4 Max Health
110 Overcap Crit Bonus
14,822 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
713
Level
116
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Devoted Sanctus Leather Gloves
LEGENDARY
1,274 Primary Attributes
2,635 Stamina
35,696 Power
238,271 Health
155 Resolve
1736.2 Potency
25 Mitigation Increase
347 Haste
21.4 Max Health
110 Overcap Crit Bonus
Infused Stats:
Leather Armor (Hands)
Mitigation
713
Level
116
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Devoted Sanctus Leather Hood
LEGENDARY
1,274 Primary Attributes
2,635 Stamina
35,696 Power
238,271 Health
155 Resolve
53.8 AE Auto
1736.2 Potency
25 Mitigation Increase
21.4 Max Health
110 Overcap Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
713
Level
116
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Ssraeshzian Ring of Yttrium
LEGENDARY
1,084 Primary Attributes
1,319 Stamina
48,821 Power
108,532 Health
155,077 Resistances
308 Combat Skills
282.1 Crit Bonus
160 Resolve
6614.9 Potency
80.5 Haste
26 Overcap Weapon Damage
46,883 Ability Mod
Infused Stats:
Slots
Finger
Level
118
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE INFUSABLE
Bracelet of the Shadowkeeper
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
24.7 Mitigation Increase
78.8 Haste
25 Overcap Weapon Damage
Infused Stats:
Deity:
+426 sta
61.6% Potency
10.6% Crit Bonus
Slots
Wrist
Level
118
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Righteous Sanctus Leather Legguards
LEGENDARY
1,476 Primary Attributes
3,283 Stamina
35,696 Power
238,271 Health
303.3 DPS
155 Resolve
67.4 AE Auto
2000.2 Potency
26.5 Max Health
140 Overcap Crit Bonus
Infused Stats:
Leather Armor (Legs)
Mitigation
764
Level
116
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Chromatic Choker
LEGENDARY
1,084 Primary Attributes
1,319 Stamina
48,821 Power
108,532 Health
308 Combat Skills
282.1 Crit Bonus
160 Resolve
61.1 DPS
3.3 Ability Doublecast
216 Crit Chance
6614.9 Potency
Infused Stats:
Deity:
+649 sta
1,050.0% Potency
106.5% Crit Bonus
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE INFUSED
Spore Covered Staff
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
2,766 Primary Attributes
3,924 Stamina
73,602 Power
163,622 Health
824.6 Crit Chance
2838.2 Potency
75.6 Mitigation Increase
330 Resolve
266 Haste
75.6 Block Chance
183 Overcap Crit Bonus
Infused Stats:
Deity:
+2,085 sta
1,018.9% Potency
5.7% Crit Bonus
Staff
Two-Handed Crushing
Damage
1414 - 2,121
(589.24 Rating)
Delay
6.0 seconds
Level
120
All Fighters, All Mages, All Priests, Beastlord
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1.1%.
• Inflicts 2,021 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
HEIRLOOM INFUSED
Two Handed Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
Spore Covered Hardened Wand
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,383 Primary Attributes
1,962 Stamina
36,801 Power
81,811 Health
19.8 AE Auto
412.3 Crit Chance
1419.1 Potency
37.8 Mitigation Increase
165 Resolve
133 Haste
92 Overcap Crit Bonus
Infused Stats:
Deity:
+842 sta
514.5% Potency
4.6% Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
1796 - 2,694
(561.18 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,636 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSED
Secondary Daring Adventures Rune: Power of the Planes
This character has 346,680,775 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,867,627 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,524,856. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 61,530 power per tick while out-of-combat.
This character runs 139% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 934,143 whatsits.
This character resists Noxious damage in the amount of 934,443 whatsits.
This character resists Arcane damage in the amount of 934,083 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2767.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,461,432, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 266.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
182.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,025 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 125.7 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 42.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.