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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 195.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Pitfighter's Luck Charm
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
21,235 Health
36.8 Crit Bonus
5 Resolve
5 AE Auto
51.5 Crit Chance
561.2 Potency
7.9 Mitigation Increase
35.9 Haste
7,392 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 195.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Spellslinger's Robe
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
5 Resolve
135.1 Potency
17.4 Max Health
212 Haste
106 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
616
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Soothsayer's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
17,733 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
0.8 Ability Doublecast
63.9 Crit Chance
616.4 Potency
39.6 Multi Attack
5,913 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Mycelial Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Twark Soothsayer's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
9.7 Casting Speed
762.4 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Soothsayer's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
9.7 Casting Speed
762.4 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Spellslinger's Slippers
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
118.6 DPS
117.3 Potency
69.8 Reuse Speed
6.5 Weapon Damage
Infused Stats:
Cloth Armor (Feet)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Sporangium Sponge Cake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
Twark Spellslinger's Cuffs
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
117.3 Potency
13.8 Max Health
44.5 Casting Speed
3,192 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Spellslinger's Mitts
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
117.3 Potency
170 Haste
6.5 Weapon Damage
6,384 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Kobl's Deft Cap
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
124.9 Potency
85 Multi Attack
69.8 Reuse Speed
6,801 Ability Mod
Infused Stats:
Deity:
+9 sta
0.8% Potency
0.5% Crit Bonus
+104.2 Abil Mod
Cloth Armor (Head)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Twark Soothsayer's Finger Ringer
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
0.2 Ability Doublecast
9.7 Casting Speed
542.8 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Twark Outrider's Scuffed Cuffs
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
27.4 DPS
323.2 Potency
17.6 Flurry
35.9 Haste
39.6 Multi Attack
7,392 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Spellslinger's Pantaloons
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
5 Resolve
151.8 DPS
135.1 Potency
17.4 Max Health
13.8 AE Auto
Infused Stats:
Cloth Armor (Legs)
Mitigation
616
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Twark Outrider's Fighting Collar
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
66 Crit Bonus
5 Resolve
27.4 DPS
9.7 Casting Speed
51.5 Crit Chance
630.7 Potency
35.9 Haste
5,913 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Mefirst's Club
LEGENDARY
1,032 Primary Attributes
2,210 Stamina
3,936 Power
6,560 Health
88.4 Crit Bonus
10 Resolve
103 DPS
344.4 Crit Chance
102.2 Potency
28 Mitigation Increase
26.2 Reuse Speed
Infused Stats:
Staff
Two-Handed Crushing
Damage
476 - 1,427
(317.22 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 18,642 crushing damage on target.
• Increases Crit Bonus of caster by 38.7.
• Increases Potency of caster by 60.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Obulon's Wand
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
51.5 DPS
172.2 Crit Chance
51.1 Potency
58.2 Haste
29.1 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
562 - 1,685
(280.81 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
This character has 2,573,150 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 103,290 health per tick while out-of-combat.
This character has a Maximum Power pool of 177,135. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,497 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 218,665 whatsits.
This character resists Noxious damage in the amount of 218,665 whatsits.
This character resists Arcane damage in the amount of 219,323 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1376.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 198,432, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 100.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
51.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.404 seconds, a 38.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
649 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 63.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 39.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.