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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.9.
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Obdurate Fatesilk Coat
LEGENDARY
805 Primary Attributes
2,188 Stamina
4,008 Power
40,132 Health
343.3 Crit Bonus
15 Resolve
347.7 Potency
20 Max Health
321.3 Haste
160.6 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Fatesilk Cloak
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
135 Combat Skills
183.2 Crit Bonus
15 Resolve
98.7 Crit Chance
1528.6 Potency
13.5 Mitigation Increase
15.8 Max Health
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Fanged Earring of Mistrust
FABLED
53 Primary Attributes
53 Stamina
360 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
2.9 Reuse Speed
117 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Empyrean Recovery II
When Equipped:
• Reduces reuse time of all spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Earring of Darkened Thoughts
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+5 sta
0.4% Potency
0.7% Crit Bonus
+46.1 Abil Mod
Slots
Ear
Level
100
Effects:
Furious Barrage
When Equipped:
• On any combat or spell hit this spell may cast Furious Barrage on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• On a hostile ability cast this spell will cast Furious Barrage on the group. Lasts for 12.0 seconds.
• Increases Potency of group members (AE) by 33.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Etherwalker's Longboots
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
198.6 DPS
355.8 Potency
17 Resolve
120.2 Reuse Speed
8.7 Weapon Damage
16 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
648
Level
105
All Mages
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Mycelium-Wrapped Trout
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Bands of the Ragebourne Champion
LEGENDARY
78 Primary Attributes
78 Stamina
26 Combat Skills
4.5 Crit Bonus
4.9 Crit Chance
7.8 Potency
11.4 Haste
12.1 Multi Attack
Infused Stats:
Cloth Armor (Forearms)
Mitigation
198
Level
90
All Mages
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Etherwalker's Light Gauntlets
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
355.8 Potency
17 Resolve
284.9 Haste
8.7 Weapon Damage
16 Overcap Crit Bonus
8,688 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
648
Level
105
All Mages
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Headgear of the Starcaller
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
355.8 Potency
17 Resolve
142.4 Multi Attack
120.2 Reuse Speed
16 Overcap Crit Bonus
8,688 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
648
Level
105
All Mages
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Umbraclaw's Band
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
14.7 Block Chance
Infused Stats:
Slots
Finger
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Scrounged Charm Bracelet
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
1766.2 Potency
14.7 Mitigation Increase
14.7 Block Chance
Infused Stats:
Slots
Wrist
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Spellwoven Fatesilk Trousers
LEGENDARY
805 Primary Attributes
2,188 Stamina
4,008 Power
40,132 Health
343.3 Crit Bonus
15 Resolve
347.7 Potency
20 Max Health
89.3 Casting Speed
4,611 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Starfire Crystal Necklace
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
183.2 Crit Bonus
15 Resolve
41 DPS
98.7 Crit Chance
1528.6 Potency
24.7 Reuse Speed
22,830 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Orange, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Electro-Charged Clockwork Hand
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
18.4 Casting Speed
172.2 Crit Chance
51.1 Potency
29.1 Haste
3,704 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
212 - 635
(211.74 Rating)
Delay
4.0 seconds
Level
100
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,613 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Yrzu Aetherwand
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
283 Crit Chance
218.5 Potency
95 Haste
6.3 AE Auto
23.9 Block Chance
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 11,717 crushing damage on target.
• Increases Crit Bonus of caster by 31.0.
• Increases Potency of caster by 48.7.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Iron Branch Ring
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
0.2 Ability Doublecast
229.4 Potency
14.4 Reuse Speed
14,695 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE INFUSABLE
Marksman's Lens Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+435 agi +292 sta
+100% Damage Per Second +12.6% Potency +12.6% Crit Bonus +18% Weapon Damage Bonus
100
0%
NO-VALUE
Spell-Blessed Deadwood Wristband
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
0.4 Ability Doublecast
8.5 Casting Speed
229.4 Potency
17.2 Haste
8,493 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Bauble of Lost Time
LEGENDARY
816 Primary Attributes
1,408 Stamina
5,045 Power
16,827 Health
163.9 Crit Bonus
16 Resolve
288.8 Crit Chance
223 Potency
48.5 Haste
32.7 Casting Speed
4,730 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
103
All Mages, All Priests, Bruiser, Monk
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 7,532,055 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 611,688 health per tick while out-of-combat.
This character has a Maximum Power pool of 238,507. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,631 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 198,323 whatsits.
This character resists Noxious damage in the amount of 198,488 whatsits.
This character resists Arcane damage in the amount of 198,873 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1117.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 609,442, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 251.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
187.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
701 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 50.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.