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Invincible Focus
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.4 Max Health
Infused Stats:
Slots
Charm
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Talisman
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
12 DPS
2.9 Crit Chance
5.2 Potency
Infused Stats:
Slots
Charm
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Dreadknight's Invincible Breastplate
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
6.7 Haste
Infused Stats:
Plate Armor (Chest)
Mitigation
611
Level
90
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Invincible Cloak
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
7.4 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Eidolon Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Earring of Elemental Dominance
FABLED
74 Primary Attributes
74 Stamina
511 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
10.4 Max Health
217 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Effects:
Rancorous Ire
When Equipped:
• On any combat or spell hit this spell may cast Rancorous Ire on target of attack. Triggers about 2.0 times per minute.
• Increases threat priority of target by 1 position
• Inflicts 532 mental damage on target.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Invincible Earring
LEGENDARY
55 Primary Attributes
55 Stamina
1,035 Resistances
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.7 Haste
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dreadknight's Invincible Sabatons
LEGENDARY
55 Stamina
55 Primary Attributes
20 Combat Skills
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
3 Reuse Speed
Infused Stats:
Plate Armor (Feet)
Mitigation
570
Level
90
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Eidolon Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
• On a combat hit this spell may cast Draught of Stones on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,986 poison damage on target
• Heals caster for 1,589
• Decreases Accuracy of target by 2.0%.
• Increases Accuracy of caster by 2.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Stones on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,034 - 1,143.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gleaming Tower of the Conduit
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
4.8 Crit Chance
7.2 Potency
7.6 Mitigation Increase
4.8 Block Chance
11.2 Haste
Infused Stats:
Tower Shield
Slots
Secondary
Protection
2,050
Level
90
Berserker, Guardian, Paladin, Shadowknight
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.