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• Increases the effectiveness of Blood Contract and Revocation of Life
NO-VALUE NO-TRADE LORE
Tincture of the Storm
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
110
Satiation
High
Duration
30 minutes
Effects:
Increases All Attributes of target by 3.6%. Increases Max Health of target by 30.0%. Increases Potency of target by 150.0. Increases Power Regen of target by 370.4.
Storied Eye Ring of Keys
FABLED
905 Primary Attributes
1,315 Stamina
9,692 Power
32,317 Health
71,008 Resistances
151 Combat Skills
278.7 Crit Bonus
31 Resolve
58.9 DPS
2527.8 Potency
36.3 Reuse Speed
172.9 Casting Speed
34,6637159 Ability Mod
Infused Stats:
Deity:
+10 sta
3.8% Potency
+227.7 Abil Mod
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Rune: Ethershadow Touch
LEGENDARY, Ethershadow Touch
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Ethershadow Touch
When Equipped:
• Adds a damage reduction and hate position effect to Ethershadow Assassin.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Expert Exquisite Chain of the Flame Peacock
FABLED
821 Primary Attributes
1,127 Stamina
9,326 Power
31,104 Health
243.948.7% Crit Bonus
35 Resolve
50.3 DPS
128.2 Crit Chance
2548.8 Potency
32.3 Reuse Speed
146.3 Casting Speed
32,091 Ability Mod
Infused Stats:
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
INFUSABLE REFORGED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE
Plane Touched Spiritstone
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+606 agi +413 sta
+1% Ability Doublecast +3% Mitigation Increase +360% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +44,676 Ability Modifier
Progress to Next Level:
4
30%
NO-VALUE NO-TRADE
Solidified Magic Greatstaff
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MYTHICAL, RELIC
PRESTIGE
2,300 Primary Attributes
3,538 Stamina
45,418 Power
100,962 Health
432.8 Crit Bonus
105 Resolve
89.8 Casting Speed
725.8 Crit Chance
1144 Potency
121.6 Haste
200 Overcap Crit Bonus
11,894 Ability Mod
Infused Stats:
Physical:
+349 sta
66.4% Potency
+3,960.5 Abil Mod
0.3% Crit Bonus
Bonus:
+760 sta
27.6% Potency
26.8% Crit Bonus
+3,735.6 Abil Mod
Staff
Two-Handed Crushing
Damage
623 - 1,870
(415.64 Rating)
Delay
6.0 seconds
Level
110
All Fighters, All Mages, All Priests, Beastlord
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Eternal Darkness
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
1 Ability Doublecast
5 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
100
Warlock
Effects:
Eternal Darkness
When Equipped:
• Increases the damage and healing of Curse of Darkness by 120.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Two Handed Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
233.6 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
Expert Icicle Wand
FABLED
976 Primary Attributes
1,589 Stamina
8,883 Power
29,624 Health
188.6 Crit Bonus
32 Resolve
97.1 DPS
332.2 Crit Chance
305.8 Potency
52.3 Reuse Speed
7.7 Casting Speed
2,8772779 Ability Mod
Infused Stats:
Deity:
+20 sta
3.9% Potency
+191.6 Abil Mod
Physical:
+949.4 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
653 - 1,959
(326.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
110
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,267 mental damage on target encounter instantly and every second.
This character has 48,300,634 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,932,419 health per tick while out-of-combat.
This character has a Maximum Power pool of 714,802. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 29,082 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 440,345 whatsits.
This character resists Noxious damage in the amount of 442,194 whatsits.
This character resists Arcane damage in the amount of 440,290 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2272.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,687,116, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 424.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
1428.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
466 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 86.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 75.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.