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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,390.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
Chaos Imbued Banyan Root Hex Doll
MASTERCRAFTED
151 Primary Attributes
151 Stamina
56 Combat Skills
9 Crit Bonus
49.3 Crit Chance
9 Potency
5.1 Reuse Speed
Infused Stats:
Slots
Charm
Level
92
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,390.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
Blessed Woven Reptile Hide Tunic
MASTERCRAFTED
174 Primary Attributes
174 Stamina
17.8 Crit Bonus
29.6 Casting Speed
8.9 Potency
5.9 Reuse Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
398
Level
92
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Earring of Banished Titans
LEGENDARY
31 Primary Attributes
31 Stamina
390 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Earring of the Expanding Mind
LEGENDARY
31 Primary Attributes
31 Stamina
436 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Woven Reptile Hide Boots
MASTERCRAFTED
151 Primary Attributes
151 Stamina
50 Combat Skills
9 Crit Bonus
9 Potency
68.9 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
357
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White
REFINED
Woven Reptile Hide Bracers
MASTERCRAFTED
151 Primary Attributes
151 Stamina
50 Combat Skills
9 Crit Bonus
68.9 DPS
9 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
360
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White
REFINED
Woven Reptile Hide Gloves
MASTERCRAFTED
159 Stamina
159 Primary Attributes
8.8 Crit Bonus
34.2 Casting Speed
8.8 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
372
Level
92
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
REFINED
Woven Reptile Hide Skullcap
MASTERCRAFTED
159 Stamina
159 Primary Attributes
98 Combat Skills
8.8 Crit Bonus
8.8 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
372
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White
REFINED
Band of the Void Tempest
LEGENDARY
31 Primary Attributes
31 Stamina
436 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Cuffs of the Polliwog Protector
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Wrist
Level
80
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.6 times per minute.
• Heals group members (AE) for 370.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Blessed Woven Reptile Hide Pants
MASTERCRAFTED
174 Primary Attributes
174 Stamina
48 Combat Skills
17.8 Crit Bonus
8.9 Potency
66.7 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
398
Level
92
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Bloodthirsty Choker
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Slots
Neck
Level
70
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Equipped.
• Increases base damage of spells and combat arts by 25%.
• When a combat art is used this spell will cast Vampiric Requiem on caster.
• Inflicts 10% of max health in focus damage on caster.
• On a damage spell hit this spell will cast Vampiric Requiem on caster.
• Inflicts 10% of max health in focus damage on caster.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Iksar Bone Loop
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Lacquered Ebony Circlet of the Owl
LEGENDARY
31 Primary Attributes
31 Stamina
390 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Woven Reptile Hide Shoulder Pads
MASTERCRAFTED
174 Stamina
174 Primary Attributes
8.9 Crit Bonus
34.1 Casting Speed
17.8 Potency
Infused Stats:
Leather Armor (Shoulders)
Mitigation
372
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White
REFINED
Sash of Secrets
FABLED
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Waist
Level
79
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
This character has 92,018 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,767 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,299. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 972 power per tick while out-of-combat.
This character runs 152% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,371 whatsits.
This character resists Noxious damage in the amount of 4,378 whatsits.
This character resists Arcane damage in the amount of 4,330 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 12.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 160, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 16.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
0.90000000000001 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.