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Applies Hypnotic Tranquility when Activated. Lasts for 30.0 seconds.
• Mesmerizes targets in Area of Effect
• Dispelled when target takes damage
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Hypnotic Tranquility is 3 minutes
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE REFORGED
Rhenium Field Point Arrow
HANDCRAFTED
Damage
+198 Crushing
Range
+5 meters
Hit Bonus
+10%
Infused Stats:
Level
90
Majestic Iceweave Robe
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
28.6 Potency
41.8 Reuse Speed
4,184 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
346
Level
100
All Mages
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Cloak of the Barbed Periphery
LEGENDARY
233 Stamina
187 Primary Attributes
8.91.7% AE Auto
33.1 Crit Chance
14.2 Ability Casting Speed
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
REFORGED
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.84.5% Multi Attack
4.3 Ability Casting Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE REFORGED
Earring of the Waning Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Empowering Kills
When Equipped:
• On a death blow this spell will cast Empowering Kills on caster. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 5,972.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slippers of Dark Dragonsilk
LEGENDARY
252 Stamina
200 Primary Attributes
17.1 Crit Bonus
17.1 Potency
31.3 Casting Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Gazer Nerve Reduction
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 20.8. Target will Dodge 2.5% of incoming attacks. Increases Health Regen of target by 221.3.
Majestic Iceweave Cuffs
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
1,669 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
323
Level
100
All Mages
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Cryptic Dungeon Dweller Gloves
0/4 yellow gem slots filled
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
17.1 Potency
25 Reuse Speed
2,505 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Majestic Iceweave Hood
LEGENDARY
240 Primary Attributes
337 Stamina
22.8 Crit Bonus
22.8 Potency
33.3 Reuse Speed
3,341 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
323
Level
100
All Mages
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Gem Studded Iridium Ring
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
12.5 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 0.8% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Draconic Bronze Cuff
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Leg Wraps of Dark Dragonsilk
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
22.8 Potency
33.3 Reuse Speed
3,341 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Soulclencher's Chain
LEGENDARY
291 Stamina
187 Primary Attributes
3.90.7% AE Auto
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Haste
6.2 Ability Casting Speed
Infused Stats:
Slots
Neck
Level
95
Effects:
Armor of the Ulthork
When Equipped:
• When the wearer dies, they will take only half armor damage.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
NO-TRADE NO-VALUE REFORGED
Exalted Crystallized Shadow Scythe
FABLED
168 Stamina
168 Primary Attributes
56 Combat Skills
4.8 AE Auto
11 Crit Chance
16.8 Potency
9.8 Crit Bonus
25.4 Haste
Infused Stats:
Staff
Two-Handed Crushing
Damage
159 - 903
(177.16 Rating)
Delay
6.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Effects:
Strategic Strikes
When Equipped:
• On a critical spell hit this spell may cast Strategic Strikes on target of spell. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 2,398 magic damage on target.
• Decreases DPS of target by 20.0.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Strategic Strikes on target of attack. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 2,398 magic damage on target.
• Decreases DPS of target by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White, White
HEIRLOOM LORE-EQUIP
Frozen Adornment of Blasting
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Ethereal Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,170 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
This character has 222,712 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,235 health per tick while out-of-combat.
This character has a Maximum Power pool of 57,384. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,459 power per tick while out-of-combat.
This character runs 99% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 60,982 whatsits.
This character resists Noxious damage in the amount of 61,540 whatsits.
This character resists Arcane damage in the amount of 60,697 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 198.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 33,276, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 72.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 83.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.39775 seconds, a 40.9% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 6.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.