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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.4.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Battlemaster's Battle Totem
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
40,518 Health
40 Crit Bonus
9 Resolve
5.6 AE Auto
54.1 Crit Chance
349.7 Potency
12.5 Block Chance
1,714 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.4.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
INFUSABLE REFINED
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Bloody Tooth Battlemaster's Leather Gi
MASTERCRAFTED LEGENDARY
615 Primary Attributes
2,064 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
28.3 Casting Speed
142.4 Potency
19 Max Health
9 Resolve
13.9 Block Chance
Infused Stats:
Leather Armor (Chest)
Mitigation
677
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Cries of the Dead
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
30,024 Health
461 Combat Skills
70 Crit Bonus
11 Resolve
68 Crit Chance
152.4 Potency
20.3 Flurry
17.5 Reuse Speed
27.1 Weapon Damage
10,459 Ability Mod
Infused Stats:
Deity:
+61 sta
1.8% Potency
2.0% Crit Bonus
+135.5 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Flaming Bamboo Shooter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
The Kly's Rotting Tooth Earring
FABLED
531 Primary Attributes
921 Stamina
4,018 Power
6,697 Health
44,388 Resistances
106 Combat Skills
226.5 Crit Bonus
20 Resolve
752.4 Potency
10 Mitigation Increase
22.1 Flurry
15.5 Weapon Damage
Infused Stats:
Deity:
+28 sta
1.1% Potency
0.6% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Expert's Earring of Eternity
LEGENDARY
558 Primary Attributes
1,022 Stamina
6,000 Power
124,299 Health
35,881 Resistances
90 Combat Skills
142.6 Crit Bonus
14 Resolve
132.2 Potency
10.2 Mitigation Increase
20.4 Reuse Speed
10.2 Block Chance
Infused Stats:
Deity:
+66 sta
1.5% Potency
0.7% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Bloody Tooth Battlemaster's Leather Boots
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
123.6 Potency
15.2 Max Health
9 Resolve
11.2 Block Chance
3,468 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
632
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
Expert's Bruteskin Armwraps
FABLED
684 Primary Attributes
2,094 Stamina
6,300 Power
47,250 Health
158.8 Crit Bonus
76.4 DPS
175.3 Potency
19.4 Max Health
15 Resolve
14 Block Chance
Infused Stats:
Deity:
+54 sta
2.0% Potency
0.3% Crit Bonus
Leather Armor (Forearms)
Mitigation
706
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Battlemaster's Leather Gloves
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
123.6 Potency
15.2 Max Health
9 Resolve
85.8 Haste
11.2 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
632
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Battlemaster's Leather Circlet
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
11.2 AE Auto
123.6 Potency
15.2 Max Health
9 Resolve
11.2 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
632
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Expert's Ring of Toxicity
FABLED
573 Primary Attributes
1,032 Stamina
6,300 Power
127,236 Health
36,941 Resistances
92 Combat Skills
51.4 Crit Bonus
15 Resolve
12.9 Casting Speed
138.8 Potency
46.3 Haste
48.7 Weapon Damage
2,062 Ability Mod
Infused Stats:
Deity:
+56 sta
1.5% Potency
0.6% Crit Bonus
+243.0 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Bloody Tooth Pitfighter's Scuffed Cuffs
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
106.3 Potency
8.3 Mitigation Increase
19.2 Flurry
42.6 Multi Attack
26.1 Weapon Damage
21,111 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Battlemaster's Leather Pants
MASTERCRAFTED LEGENDARY
615 Primary Attributes
2,064 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
28.3 Casting Speed
142.4 Potency
19 Max Health
9 Resolve
13.9 Block Chance
Infused Stats:
Leather Armor (Legs)
Mitigation
677
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Battlemaster's Battletags
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
38 Crit Bonus
9 Resolve
0.3 Ability Doublecast
10.5 Casting Speed
54.1 Crit Chance
404.9 Potency
38.5 Haste
8.3 Block Chance
26.1 Weapon Damage
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Expert's Brutius' Brutish Smasher
FABLED
741 Primary Attributes
1,526 Stamina
7,290 Power
18,228 Health
81.4 Crit Bonus
20 Resolve
5.4 AE Auto
237.8 Crit Chance
112.6 Potency
23.7 Mitigation Increase
80.4 Haste
Infused Stats:
Deity:
+72 sta
0.5% Potency
2.4% Crit Bonus
Mace
One-Handed Crushing
Damage
252 - 756
(251.9 Rating)
Delay
4.0 seconds
Level
100
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.6%.
• Inflicts 1,773 magic damage on target instantly and every second.
• Inflicts an additional 45 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Expert's Needle-barbed Venomdart
LEGENDARY
673 Primary Attributes
1,440 Stamina
6,000 Power
15,000 Health
69.3 Crit Bonus
14 Resolve
5 AE Auto
224.2 Crit Chance
80 Potency
75.9 Haste
18.3 Block Chance
Infused Stats:
Deity:
+31 sta
0.6% Potency
1.7% Crit Bonus
Thrown Weapon
Ranged
Damage
598 - 1,794
(299 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,015 disease damage on target encounter instantly and every second.
• Inflicts an additional 44 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Pitfighter's Finger Ringer
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
0.3 Ability Doublecast
106.3 Potency
8.3 Mitigation Increase
31.2 Flurry
42.6 Multi Attack
10,555 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Battlemaster's Clash Bangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
0.2 Ability Doublecast
330.3 Potency
38.5 Haste
8.3 Block Chance
15,831 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Reaver's Hooked Fist
FABLED
618 Primary Attributes
1,272 Stamina
3,645 Power
6,076 Health
67.9 Crit Bonus
14 Resolve
4.5 AE Auto
198.2 Crit Chance
78.3 Potency
67 Haste
16.5 Block Chance
Infused Stats:
Deity:
+75 sta
2.2% Potency
1.2% Crit Bonus
Fists
One-Handed Crushing
Damage
252 - 756
(251.9 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.6%.
• Inflicts 1,773 magic damage on target instantly and every second.
• Inflicts an additional 45 magic damage on target every tick.
This character has 3,982,945 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 159,559 health per tick while out-of-combat.
This character has a Maximum Power pool of 243,196. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,883 power per tick while out-of-combat.
This character runs 18% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 228,935 whatsits.
This character resists Noxious damage in the amount of 232,123 whatsits.
This character resists Arcane damage in the amount of 229,085 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 182.1
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 870.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 184,170, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 83.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 80% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
233 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 60.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 92.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.