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• Additional equipment with Goblin Bane improves this effect by 20% per piece.
• On any combat or spell hit this spell may cast Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as a goblin
• Inflicts 265 mental damage on target.
• Must not be classified as a goblin
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as a goblin
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine scaled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Ravager's Voidlink Hauberk
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
8 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
388
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Increased Successive Blows
When Equipped:
• On any combat or spell hit this spell may cast Increased Successive Blows on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases DPS of caster by 5.0.
• Increases Multi Attack of caster by 12.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of the Broken Toe Champion
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.5 Haste
98 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Aura of the Ankexfen
When Equipped:
• Reduces the reuse timers of all combat arts by 5%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Fiery Magma Infusion
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
30 minutes
Effects:
Increases Power Regen of target by 120.0. Increases Ability Mod of target by 50.0.
Trueshot Stud
LEGENDARY
55 Stamina
55 Primary Attributes
830 Resistances
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kwagan War Stud
TREASURED
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
5.6 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Intellectual Backing
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
70
NO-VALUE
Trooper Scale Boots
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
350
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Adrenaline Rage
When Equipped:
• On a combat hit this spell may cast Adrenaline Rage on caster. Lasts for 15.0 seconds. Triggers about 1.6 times per minute.
• Increases Multi Attack of caster by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Sugar Glazed Succulent Roast
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
1 hour
Effects:
Increases INT and STR of target by 13.2. Increases Health Regen of target by 190.0.
Hellfired Armguards
FABLED
47 Stamina
47 Primary Attributes
19 Combat Skills
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ravager's Voidlink Gloves
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
362
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Marauder's Chain Coif
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.9 Haste
3.1 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
349
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Drogan Stone Loop
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Rebuke of the Summoner
Applies Rebuke of the Summoner when Activated. Lasts for 20.0 seconds.
• Exerts the summoner's will upon the target, limiting their true power and making them extremely vulnerable to punishment.
• The reuse time of Rebuke of the Summoner is 3 minutes
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Marauder's Chain Leggings
LEGENDARY
54 Stamina
54 Primary Attributes
21 Combat Skills
3 Crit Chance
5 Potency
1.1 Crit Bonus
6.9 Haste
3.1 Reuse Speed
Infused Stats:
Chain Armor (Legs)
Mitigation
373
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Talisman of Thuuga
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Neck
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Sebilite Croaking Dirk
LEGENDARY
46 Stamina
46 Primary Attributes
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Sinister Toxins
When Equipped:
• Increases damage of all crafted poisons by 10 percent.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Eagle's Talon
FABLED, Epic
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Bow
Ranged
Damage
274 - 821
(136.8 Rating)
Delay
8.0 seconds
Range
0 - 40 meters
Level
80
Ranger
Effects:
Talon Strike
When Equipped:
• On a ranged hit this spell may cast Talon Strike on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 178 - 416 slashing damage on target.
• Gives caster a 20.0% chance to not use ammunition on an attack.
• Adds normalized combat art damage based on 10% of your current agility.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Smoldering Judicious Composite Gear
FABLED
Adds the following to an item:
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Signet of Betrayal
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Effects:
Dire Consequences
When Equipped:
• On any combat or spell hit this spell may cast Dire Consequences on target of attack. Triggers about 2.0 times per minute.
• Has a chance to betray the wearer by calling unwanted attention to itself.
• Decreases Threat to target by 3,125
• Must be at the top of the hate list of your current target.
• Increases Threat to target by 2,640
• Must be not at the top of the hate list of your current target.
• Inflicts 1,080 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pickling Wristband
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Smoldering Combative Fastening
FABLED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Coiled Steel Shoulderguards
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
1.1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.5 Reuse Speed
Infused Stats:
Chain Armor (Shoulders)
Mitigation
370
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Remkit's Belt of Flight
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Waist
Level
80
Effects:
Flight
When Equipped:
• Increases Ranged Weapon Range of caster by 5.0%.
Biography for Azurrow Is'Notrobocopanymore , Knight of Bayle:
Dusty, reinforced leathers cover this elfs wirey frame. It appears well used in battle, patched and scraped in places.
The hood and cloak give the appearance of a Ranger, but his swagger and twin swords on his hip give the impression of a Blademaster. He rarely draws back his hood from his face, allowing just enough for a warm smile, and piercing blue eyes to shine forth.
This character has 14,872 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 595 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,843. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 514 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,581 whatsits.
This character resists Noxious damage in the amount of 7,581 whatsits.
This character resists Arcane damage in the amount of 7,421 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 36% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,168, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 10.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.