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Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus Overcap of group members (AE) by 134.0.
• Increases Potency of group members (AE) by 4,249.8.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
Temporal Charm of Skyward
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
1281.1 Crit Bonus
460 Resolve
1 Flurry Multiplier
458.2 Crit Chance
35525.5 Potency
Infused Stats:
Slots
Charm
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Vampiric Requiem
TREASURED, Requiem
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
126
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Activated.
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 20.23%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE LORE
Tunnel Delver Vest of Boundless Vision
LEGENDARY
PRESTIGE
3,786 Primary Attributes
6,456 Stamina
203,746 Power
324,213 Health
1514.7 Crit Bonus
470 Resolve
42838.8 Potency
34.5 Reuse Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
310
Level
130
All Mages
Adornment Slots:
White, Purple
NO-TRADE
Budding Botanist's Rune: Firmament of Tol'Ren
LEGENDARY, Firmament of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Budding Botanist's Aspect of Tol'Ren 1/4
Budding Botanist's Aspect of Tol'Ren
Item Set Details:
(1) +2,449,518 All
(2) +8957.2% Potency
(3) +417.1% Crit Bonus +417.1% Crit Bonus Overcap
(4) +48.8% Fervor Overcap +48.8% Fervor
NO-VALUE NO-TRADE LORE
Tishan's Zimaran Rune: Force Projection
Adds the following to an item:
1216.4 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
Woeful Threatener Cape
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
458.2 Crit Chance
35525.5 Potency
49.3 Block Chance
Infused Stats:
Slots
Cloak
Level
128
Adornment Slots:
White, Purple
HEIRLOOM
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Nilborien's Juxtaposition
TREASURED, Juxtaposition
PRESTIGE
Adds the following to an item:
5 Ability Doublecast
1193.7 Potency
165 Weapon Damage
105 Overcap Fervor
303 Overcap Weapon Damage
Type:
Purple Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
128
HEIRLOOM NO-VALUE LORE
Persimmon Quencher
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 5,688.2. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Crit Bonus of target by 816.1. Increases Potency of target by 5,688.2. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Crook of the Fathom Lord [Rank II]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank II
FABLED
PRESTIGE
7,608 Primary Attributes
12,938 Stamina
415,038 Power
660,434 Health
37.6 Casting Speed
1088.6 Crit Chance
87765.4 Potency
960 Resolve
3,044 Overcap Crit Bonus
3,296,085 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
11740 - 17,610
(4891.74 Rating)
Delay
6.0 seconds
Level
130
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White, Purple, Purple, Cyan, Cyan
NO-TRADE NO-VALUE
Zimaran Adornment: Hooluk's Crit Bonus
HANDCRAFTED
Adds the following to an item:
156.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
Zimaran Adornment: Hooluk's Crit Bonus
HANDCRAFTED
Adds the following to an item:
156.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
Tishan's Zimaran Rune: Devastation Strike
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Elemental Rending
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 heat damage on target.
• Inflicts 3,895 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Zealous Rune of the Budding Botanist
FABLED
Adds the following to an item:
2.8 Melee Multiplier
133 Overcap Weapon Damage
376 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Zealous Rune of the Budding Botanist
FABLED
Adds the following to an item:
2.8 Melee Multiplier
133 Overcap Weapon Damage
376 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Nilborien Wand of Dichroic
LEGENDARY
3,767 Primary Attributes
6,443 Stamina
199,973 Power
318,209 Health
1.2 Flurry Multiplier
539 Crit Chance
41794.9 Potency
460 Resolve
1,507 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
13202 - 19,803
(4125.6 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
128
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM
Zimaran Adornment: Hooluk's Crit Bonus
HANDCRAFTED
Adds the following to an item:
156.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
Tishan's Zimaran Rune: Anguish
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
This character has 4,284,234,993 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 171,371,189 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,191,331. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 289,251 power per tick while out-of-combat.
This character runs 188% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,136,179 whatsits.
This character resists Noxious damage in the amount of 2,047,571 whatsits.
This character resists Arcane damage in the amount of 2,047,506 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 5406.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 145,277,888, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 6.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 36.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 25.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.