EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Titan's Mettle VI on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 520 - 635.
• Increases Mitigation of caster vs physical damage by 682.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Breastplate of the Vigilant
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
4.2 Mitigation Increase
Infused Stats:
Plate Armor (Chest)
Mitigation
584
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Cloak of Billowing Darkness
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Cloak
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Fortified Hoop of Rancor
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Ear
Level
60
Effects:
Indomitable VI
Applies Indomitable VI when Activated. Lasts for 12.0 seconds.
• Applies Peerless Defense on termination. Lasts for 30.0 seconds.
• Wards caster against 625 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the caster's physical mitigation over time.
• On a block this spell has a 10% chance to cast Champion's Impedence VI on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 14.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence VI on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
8 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
80
Spirit Stone Stats:
+8 agi
Progress to Next Level:
1
48.91%
NO-VALUE
Destructive Longsword of Energy
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
85 - 480
(94.04 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Endless Wounds VIII
When Equipped:
• On a critical combat hit this spell may cast Endless Wounds VIII on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 176 - 195 cold damage on target.
• Inflicts 220 - 244 cold damage on target every 2 seconds.
• Inflicts an additional 44 - 48 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Endless Wounds VIII on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 176 - 195 cold damage on target.
• Inflicts 220 - 244 cold damage on target every 2 seconds.
• Inflicts an additional 44 - 48 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Destructive Longbow of Energy
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Bow
Ranged
Damage
159 - 899
(117.55 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Demolishing Charge VIII
When Equipped:
• On a critical combat hit this spell may cast Demolishing Charge VIII on target of attack. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 3,014 - 3,265
• Inflicts 1,763 - 1,949 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Demolishing Charge VIII on target of spell. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 3,014 - 3,265
• Inflicts 1,763 - 1,949 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Oiled Ring of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Slots
Finger
Level
60
Effects:
Martial Vulnerability VI
When Equipped:
• On a critical combat hit this spell may cast Martial Vulnerability VI on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 620.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Martial Vulnerability VI on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 620.
• On a critical spell hit this spell may cast Critical Perfection VI on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 5.0.
• Increases Crit Bonus of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Critical Perfection VI on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 5.0.
• Increases Crit Bonus of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Lambent Adornment of Aggressiveness (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.2 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
60
NO-VALUE
Tower of Transference
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Block Chance
133 Ability Mod
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,763
Level
80
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Spaulders of the Vigilant
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
5.8 Max Health
6 Haste
Infused Stats:
Plate Armor (Shoulders)
Mitigation
545
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Fortified Girdle of Rancor
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.2 Mitigation Increase
Infused Stats:
Slots
Waist
Level
60
Effects:
Monstrous Roar
Applies Monstrous Roar when Activated. Lasts for 15.0 seconds.
• Increases Hate Gain of caster by 15.0.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Monstrous Roar is 5 minutes
Intimidating Rush VI
When Equipped:
• On a critical spell hit this spell may cast Intimidating Rush VI on target of spell. Triggers about 2.0 times per minute.
• Increases Threat to target by 1,827 - 1,952
• If over 80% Health
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Intimidating Rush VI on target of attack. Triggers about 2.0 times per minute.
This character has 27,859 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,130 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,048. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 538 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,485 whatsits.
This character resists Noxious damage in the amount of 6,140 whatsits.
This character resists Arcane damage in the amount of 7,806 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 260.63725490196
This character has a 59% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,018, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 9.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 24% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.