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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Implacable
CELESTIAL
PRESTIGE
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
300 Combat Skills
266.3 Crit Bonus
95 Resolve
1.7 Ability Doublecast
31.7 Casting Speed
208.1 Crit Chance
4920.4 Potency
Infused Stats:
Deity:
+788 sta
400.0% Potency
45.0% Crit Bonus
Physical:
+480 sta
112.5% Potency
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Evanescent Bewitched Regalia
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
184,080 Resistances
340 Combat Skills
987.9 Crit Bonus
265 Resolve
11287.9 Potency
17.4 Reuse Speed
147,417 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Empyral Rune of Juxtaposition [VIII]
FABLED, Juxtaposition
Adds the following to an item:
3.1 Ability Doublecast
694.1 Potency
96 Weapon Damage
62 Overcap Fervor
176 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
115
NO-VALUE NO-TRADE LORE
Temporaneous Bewitched Regalia
FABLED
2,576 Primary Attributes
4,906 Stamina
103,074 Power
164,017 Health
186,960 Resistances
345 Combat Skills
1013.2 Crit Bonus
270 Resolve
11758.2 Potency
17.6 Reuse Speed
155,176 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enduring Experimental Softened Shoes
FABLED
2,598 Primary Attributes
4,925 Stamina
104,660 Power
166,540 Health
12625 Potency
275 Resolve
19 Haste
19 Multi Attack
477 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
785
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Malefic Clawripper's Cuffs
FABLED
2,576 Primary Attributes
4,906 Stamina
103,074 Power
164,017 Health
122.5 DPS
12139.5 Potency
270 Resolve
18.7 Multi Attack
465 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
785
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Enduring Bewitched Woven Gloves
FABLED
2,598 Primary Attributes
4,925 Stamina
104,660 Power
166,540 Health
12625 Potency
275 Resolve
19 Casting Speed
477 Overcap Crit Bonus
162,934 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
785
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Empyral Rune of Withering
MYTHICAL, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
115
Effects:
Withering
Applies Withering when Equipped.
• Applies Withering to qualifying pets.
• Increases the Fervor of all profession Spells by 40.
• Increases the damage, healing, and warding of profession Spells by 40.
• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all Abilities by 1.
• Increases range and duration of all Abilities by 5%.
• Reduces resistibility of all Abilities by 5%.
• Increases the Fervor of of all Abilities by 10.
• Increases the damage, healing, and warding of profession Spells by 10.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
NO-VALUE NO-TRADE LORE
Umbral Eye
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
LEGENDARY, Umbral Eye
PRESTIGE
Adds the following to an item:
1,527 Stamina
1,188 Primary Attributes
7.6 Ability Doublecast
690 Potency
42.8 Max Health
152.5 Crit Bonus
9.2 Fervor
52 Overcap Crit Bonus
201,184 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+1,294 agi +1,821 sta
+8.8% Ability Doublecast +735% Potency +175% Crit Bonus +59% Crit Bonus Overcap +45.8% Max Health +10.7% Fervor +240,429 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Emboldened Abyss Reaver, Avenger of Tides
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MYTHICAL
2,820 Primary Attributes
3,962 Stamina
52,318 Power
116,292 Health
832.8 Crit Chance
3093.6 Potency
77 Mitigation Increase
270 Resolve
268.6 Haste
77 Block Chance
187 Overcap Crit Bonus
Infused Stats:
Deity:
+1,270 sta
507.1% Potency
Physical:
+802 sta
148.3% Potency
Bonus:
+1,073 sta
163.2% Potency
Staff
Two-Handed Crushing
Damage
1599 - 2,398
(666.09 Rating)
Delay
6.0 seconds
Level
110
All Fighters, All Mages, All Priests, Beastlord
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Orange, Blue, Blue, Cyan
NO-TRADE NO-VALUE INFUSED
Enduring Bewitched Crossbow
FABLED
3,057 Primary Attributes
5,793 Stamina
123,130 Power
195,930 Health
22.4 Casting Speed
426.8 Crit Chance
14593 Potency
275 Resolve
21.1 Reuse Speed
561 Overcap Crit Bonus
Infused Stats:
Ranged
Damage
2918 - 4,378
(1824 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Leashed Shadow Band
CELESTIAL
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.8 Casting Speed
10347.2 Potency
16.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Fragment of Nether
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
LEGENDARY
Adds the following to an item:
598 Stamina
893 Primary Attributes
5.2 Ability Doublecast
585 Potency
24.8 Max Health
36 Crit Bonus
6.2 Fervor
9 Overcap Fervor
132,746 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+973 agi +651 sta
+6.4% Ability Doublecast +630% Potency +44.5% Crit Bonus +26.6% Max Health +7.7% Fervor +10.2% Fervor Overcap +158,639 Ability Modifier
This character has 128,193,865 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,128,317 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,171,620. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 127,433 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,119,381 whatsits.
This character resists Noxious damage in the amount of 1,119,501 whatsits.
This character resists Arcane damage in the amount of 1,123,061 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2957.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,622,396, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 49.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
115.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
208 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 41% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.