EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Tramplehoof's Hide
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1.3 Ability Doublecast
105.1 Crit Chance
1766.2 Potency
31.9 Flurry
Infused Stats:
Deity:
+12 sta
7.4% Potency
Slots
Cloak
Level
103
Adornment Slots:
White, Orange
HEIRLOOM INFUSED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Malice Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Ilsiension's Eye
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
17.1 Weapon Damage
Infused Stats:
Deity:
+18 sta
5.0% Potency
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Rune: Ethershadow Touch
LEGENDARY, Ethershadow Touch
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Ethershadow Touch
When Equipped:
• Adds a damage reduction and hate position effect to Ethershadow Assassin.
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
816 Primary Attributes
1,408 Stamina
5,045 Power
16,827 Health
163.9 Crit Bonus
24 Resolve
86 DPS
288.8 Crit Chance
223 Potency
44.9 Reuse Speed
2,365 Ability Mod
Infused Stats:
Deity:
+27 sta
5.7% Potency
+434.7 Abil Mod
Type
Symbols
Slots
Secondary
Level
103
All Mages, All Priests
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,740 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Lumberdrudge's Thorned Girdle
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
105.1 Crit Chance
1766.2 Potency
31.9 Flurry
Infused Stats:
Deity:
+20 sta
6.2% Potency
Slots
Waist
Level
103
Adornment Slots:
White, Black, Orange
HEIRLOOM INFUSED
Electrified Adornment of Damaging
TREASURED
Adds the following to an item:
16.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
95
NO-VALUE NO-TRADE
Fanatic's Dogma
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
1 Ability Doublecast
5 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
100
Inquisitor
Effects:
Fanatic's Dogma
When Equipped:
• Convert Ally will heal the group, heal for an increased amount, and adds an auto-attack multiplier buff.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
I was hatched in Jinisk, and brought up in reverence to Thule. At a young age I was sent to Neriak, for studies, under troll priests, and learned more of Thule. Eventually, I became a priest myself. The troll priests sent me to proclaim, the word of Thule to all who would listen, dark elves, ogres, trolls, arasai, ...
This character has 12,743,918 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 510,299 health per tick while out-of-combat.
This character has a Maximum Power pool of 392,110. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 16,072 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 346,962 whatsits.
This character resists Noxious damage in the amount of 346,522 whatsits.
This character resists Arcane damage in the amount of 346,467 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1872.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 443,558, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 290.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
207.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
558 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 94.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 18.71% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.