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• Emits sparkling motes of pure diamond dust from the caster's skin. Known to invoke disgust in nearby adventurers.
• The casting time of Diamond Dust is 0.5 seconds and the reuse time of the spell is 1.0 second
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE
pristine dragonhide leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
22
Juggernaut Tunic
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
3.9 Mitigation Increase
Infused Stats:
Leather Armor (Chest)
Mitigation
320
Level
78
Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Drape of the Blackhearted
TREASURED
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Cloak
Level
76
Adornment Slots:
White, Turquoise
NO-TRADE
Succulent Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 13.2. Increases Power Regen of target by 120.0.
Thalz'Iz'Zaz Hoop of Triumph
LEGENDARY
42 Stamina
42 Primary Attributes
525 Resistances
2 Crit Chance
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White
LORE NO-TRADE
Sarnshak Earring of Jade
LEGENDARY
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Ear
Level
69
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Boots of Abrupt Pursuasion
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
5.8 Max Health
Infused Stats:
Leather Armor (Feet)
Mitigation
306
Level
80
Bruiser
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Teren Field Ration
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 17.8. Increases Health Regen of target by 190.0.
Wristguards of the Renegade
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
268
Level
70
Bruiser
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Gloves of Abrupt Pursuasion
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
5.8 Max Health
Infused Stats:
Leather Armor (Hands)
Mitigation
306
Level
80
Bruiser
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Juggernaut Skullcap
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
Infused Stats:
Leather Armor (Head)
Mitigation
299
Level
78
Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Ring of Soul Consumption
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
79
Effects:
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 89.
• Increases power of caster by 157.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Quartermaster's Clasp
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Wrist
Level
79
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Dreamslayer Slacks
FABLED
47 Stamina
47 Primary Attributes
19 Combat Skills
2.5 Crit Chance
3.8 Potency
4.1 Mitigation Increase
0.8 Crit Bonus
6.5 Multi Attack
Infused Stats:
Leather Armor (Legs)
Mitigation
328
Level
80
All Fighters
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Signet of the Heir
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
3.9 Mitigation Increase
0.8 Crit Bonus
5.5 Haste
Infused Stats:
Slots
Neck
Level
80
All Fighters
Effects:
Haste
When Equipped:
• Increases Haste of caster by 33.0.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gorynn's Fist
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Fists
Main Hand Slashing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Bruiser
Effects:
Hardened Skin
When Equipped:
• Reduces physical, slash, crush and pierce damage done to caster by 10%.
Strike of Anger
When Equipped:
• On a combat hit this spell may cast Strike of Anger on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Increases Threat to target by 15,547
• Inflicts 518 - 778 crushing damage on target.
• Increases Crit Chance of caster by 12.0.
• Cannot be modified except by direct means
• Attacker must be in front of
• On a combat hit this spell may cast Strike of Anger on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 583 - 875 crushing damage on target.
• Increases Crit Chance of caster by 12.0.
• Cannot be modified except by direct means
• Attacker must be behind or flanking
• Cannot be modified except by direct means
Unyielding Resolve
Applies Unyielding Resolve when Activated. Lasts for 10.0 seconds.
• Heals caster for 10.0% of max health.
• Heals caster for 5.0% of max health every second.
• This effect cannot be critically applied.
• Caster will Dodge 100.0% of incoming attacks.
• The reuse time of Unyielding Resolve is 6 minutes
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Skyfire Pouch of the Iron-heart
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
91 - 273
(91.03 Rating)
Delay
4.0 seconds
Range
2 - 35 meters
Level
76
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Band of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Skleross Bands of Glory
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Wrist
Level
79
Effects:
Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.2 times per minute.
• Heals caster for 368.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Nightmare Wraps
FABLED
47 Stamina
47 Primary Attributes
2.5 Crit Chance
3.8 Potency
5.6 Max Health
0.8 Crit Bonus
2.6 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
82 - 465
(109.44 Rating)
Delay
5.0 seconds
Level
80
Beastlord, Bruiser, Monk
Effects:
Cold Swelter
When Equipped:
• On a combat hit this spell may cast Cold Swelter on target of attack. Triggers about 1.8 times per minute.
• Inflicts 464 - 567 heat damage on target.
• Inflicts 464 - 567 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Molten Binding Stone
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Fiery Pith
When Equipped:
• On a combat hit this spell may cast Fiery Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 256 heat damage on target.
• Inflicts 28 heat damage on target every 5 seconds.
Exhaustion took over me. The war was over. I knelt next to the lifeless body
of the last man I had killed and stared at his face, rain blurring my
vision. His features seemed so oddly familiar.. The wounds on my fists
throbbed with pain and the crimson flowed into the puddle surrounding me
rivulets of my blood as well as his. And strangely, it seemed that my
father's flowed into the mix once again. It came to me then: this fallen man
reminded me of my father... and his blood that I had shed....
This character has 19,713 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 789 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,300. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 612 power per tick while out-of-combat.
This character runs 143% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,002 whatsits.
This character resists Noxious damage in the amount of 13,330 whatsits.
This character resists Arcane damage in the amount of 10,962 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 84.2
This character has a 50% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,578, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 15.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.