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• Increases the damage and healing of Fusion by 150.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Strategist's Smoothie
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 555.3. Increases INT of target by 555.3. Increases STR of target by 555.3. Increases WIS of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Power Regen of target by 404.0.
Earring of the Bloodmage
MYTHICAL, Ascended Thaumaturgist
PRESTIGE
551 Primary Attributes
939 Stamina
4,428 Power
7,382 Health
47,952 Resistances
114 Combat Skills
59.9 Crit Bonus
20 Resolve
32 DPS
1299.6 Potency
42 Haste
19.4 Reuse Speed
Infused Stats:
Deity:
+27 sta
0.9% Potency
0.6% Crit Bonus
Slots
Ear
Level
100
Effects:
Ascended Thaumaturgist
When Equipped:
• Reduces the cast time of all Thaumaturgist abilities up to level 10 by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Earring of Ascension
FABLED
649 Primary Attributes
1,116 Stamina
10,045 Power
20,091 Health
53,244 Resistances
106 Combat Skills
54.431.9% Crit Bonus
23 Resolve
37.6 DPS
2259.9 Potency
49.4 Haste
23 Reuse Speed
5,232 Ability Mod
Infused Stats:
Deity:
+656 sta
33.7% Potency
21.1% Crit Bonus
Slots
Ear
Level
100
Effects:
Mastery of Nightmares
When Equipped:
• Increases Potency of caster by 100.0.
• Increases Fervor Overcap of caster by 3.0.
• Must have defeated Baliath, Harbinger of Nightmares.
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Proven Adornment of Increased Criticals [IV]
ETHEREAL
Adds the following to an item:
26.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Finger, Ear, Ranged
Level
100
NO-VALUE NO-TRADE
Rune: Plaguebearer's Grace
LEGENDARY, Plaguebearer's Grace
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Plaguebearer's Grace
When Equipped:
• Increases the duration of Toxic Life by 30 Seconds.
Increases STR of target by 555.3. Increases INT of target by 555.3. Increases AGI of target by 555.3. Increases WIS of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 22.0. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Health Regen of caster by 622.2.
• Increases the damage and healing of Wildfire, Levinbolt, Stone Hammer, and Septic Strike by 5.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE INFUSED REFORGED
Proven Adornment of Extra Attacks [IV]
ETHEREAL
Adds the following to an item:
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
100
NO-VALUE NO-TRADE
Undying Champion's Spiritstone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
335 Stamina
514 Primary Attributes
1 Ability Doublecast
49 Potency
3 Mitigation Increase
19 Crit Bonus
3.5 Flurry
13 Max Health
12,000 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+533 agi +355 sta
+2% Ability Doublecast +3% Mitigation Increase +53% Potency +19% Crit Bonus +14% Max Health +3.5% Flurry Chance +21,900 Ability Modifier
100
0%
NO-VALUE
The Awakened Dragon's Marrow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
1,080 Resistances
10 Combat Skills
230.3 Crit Bonus
39 Resolve
325.8 Crit Chance
313.2 Potency
25 Fervor
27 Casting Speed
37.17.4% Reuse Speed
18.7 Max Power
9.2 AE Autoattack Chance
15 Overcap Fervor
Infused Stats:
Deity:
+542 sta
30.7% Crit Bonus
30.2% Potency
Physical:
+452 sta
17.5% Crit Bonus
28.9% Potency
Bonus:
+652 sta
23.2% Potency
20.3% Crit Bonus
Mace
Main Hand Crushing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Wizard
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Intemperate Force
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Intemperate Force on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,232 cold damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Wand of Mist Spirits
FABLED
630 Primary Attributes
1,284 Stamina
3,827 Power
6,379 Health
74 Crit Bonus
17 Resolve
59.811.9% DPS
200.1 Crit Chance
85.3 Potency
31.4 Reuse Speed
8.5 AE Autoattack Chance
2,152 Ability Mod
Infused Stats:
Deity:
+504 sta
29.3% Potency
28.5% Crit Bonus
+937.2 Abil Mod
Physical:
+241 sta
+961.0 Abil Mod
10.7% Potency
12.2% Crit Bonus
Bonus:
+424 sta
47.1% Potency
44.1% Crit Bonus
+1,420.3 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
676 - 2,027
(337.79 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1.3%.
• Inflicts 1,387 mental damage on target encounter instantly and every second.
This character has 28,060,351 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,123,058 health per tick while out-of-combat.
This character has a Maximum Power pool of 549,294. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 22,488 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 278,712 whatsits.
This character resists Noxious damage in the amount of 277,277 whatsits.
This character resists Arcane damage in the amount of 276,877 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2191.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,060,226, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 30%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 73.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
11.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3405 seconds, a 63.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
123 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 99.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 3.726% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.