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Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Enthralling Earjewel of the Abyss
LEGENDARY
53 Primary Attributes
53 Stamina
390 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Stud of the Badland Scion
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
80 Ability Mod
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Fur Lined Slippers
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
2.4 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
162
Level
78
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
flying fish stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases STR and STA of target by 11.0. Increases Health Regen of target by 158.8.
Klyseer Bracelets
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
181
Level
77
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Gloves of Arcane Cynosure
FABLED
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
186
Level
79
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Demon Summoner's Headguard
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
166
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Iksar Bone Loop
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Plagued Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Effects:
Disease Cloud X
When Equipped:
• Increases disease damage done by spells by up to 50.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Seersilk Leggings
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Cloth Armor (Legs)
Mitigation
201
Level
80
Effects:
Benevolent Alacrity II
When Equipped:
• Reduces cast time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Sundered Choker
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
ATTUNEABLE
Staff of Nihilism
FABLED
46 Stamina
46 Primary Attributes
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Staff
One-Handed Crushing
Damage
66 - 372
(109.44 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Force X
When Equipped:
• Increases magic damage done by spells by up to 50.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Orb of Tishan
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.5 Reuse Speed
95 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
77
Effects:
Howl of Tishan
When Equipped:
• On a hostile spell hit this spell may cast Howl of Tishan on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs noxious and arcane damage by 1,155.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Crystallized Noxious Circlet
LEGENDARY
55 Primary Attributes
55 Stamina
395 Resistances
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Mutegenica Manacle
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
2.4 Crit Chance
3.7 Potency
3.8 Mitigation Increase
0.8 Crit Bonus
5.3 Max Health
Infused Stats:
Slots
Wrist
Level
79
Effects:
Impact Conversion
When Equipped:
• When damaged this spell has a 4% chance to cast Impact Conversion on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 32 instantly and every 5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Book of Immortals
LEGENDARY
47 Primary Attributes
47 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
79
All Mages, All Priests
Effects:
Magical Aptitude V
When Equipped:
• Reduces power cost of all spells by 5 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Di'Zok Ceremonial Cloth Shawl
MASTERCRAFTED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
151
Level
76
All Mages
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sash of Secrets
FABLED
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Waist
Level
79
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
This character has 18,383 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,015 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,491. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 645 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,796 whatsits.
This character resists Noxious damage in the amount of 5,560 whatsits.
This character resists Arcane damage in the amount of 4,922 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 48% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,084, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 9.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.