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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
5
Glacier Link Hauberk
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
185 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
418
Level
82
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Cloak of the Reach
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Succulent Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 13.2. Increases Power Regen of target by 120.0.
Amethyst Deepwater Earring
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Slots
Ear
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Kerra Agile Hoop
LEGENDARY
57 Primary Attributes
57 Stamina
420 Resistances
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
8.1 Multi Attack
167 Ability Mod
Infused Stats:
Slots
Ear
Level
84
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Glacier Link Boots
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
185 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
390
Level
82
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Cabilis Cocoa Mousse
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI of target by 17.8. Increases Health Regen of target by 190.0.
Glacier Link Bracers
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
185 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
390
Level
82
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Glacier Link Gloves
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
82
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Kejekan Tribesman Coif
TREASURED
58 Stamina
58 Primary Attributes
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
8.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
366
Level
88
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of the Chief Strategist
TREASURED
58 Stamina
58 Primary Attributes
21 Combat Skills
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
Infused Stats:
Slots
Finger
Level
88
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Pilgrim's Bangle of Deftness
TREASURED
58 Primary Attributes
58 Stamina
440 Resistances
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
162 Ability Mod
Infused Stats:
Slots
Wrist
Level
88
Adornment Slots:
White, Turquoise
NO-TRADE
Glacier Link Leggings
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
418
Level
82
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
War Gorget of the Deepwater Knights
LEGENDARY
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
8.1 Multi Attack
Infused Stats:
Slots
Neck
Level
88
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ancient Kejek Dagger
LEGENDARY
57 Stamina
57 Primary Attributes
12.9 DPS
3.2 Crit Chance
5.6 Potency
1.2 Crit Bonus
7.3 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 408
(120.04 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Guardian
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Satchel of Untold Daring
LEGENDARY
57 Primary Attributes
57 Stamina
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
179 - 1,013
(132.37 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
84
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Agile Band of the Stonebrunt Savior
LEGENDARY
57 Primary Attributes
57 Stamina
1,163 Resistances
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Thin Chain of Unmatched Speed
LEGENDARY
57 Primary Attributes
57 Stamina
1,050 Resistances
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
84
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Imbued Brellium Dirk
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
14.1 DPS
3.5 Crit Chance
6 Potency
179 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
61 - 346
(101.91 Rating)
Delay
4.0 seconds
Level
82
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 32,441 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,517 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,175. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 576 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,442 whatsits.
This character resists Noxious damage in the amount of 2,226 whatsits.
This character resists Arcane damage in the amount of 651 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 76% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 840, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.