EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 150,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tome of the Resolute
LEGENDARY
567 Stamina
279 Primary Attributes
3.9 AE Auto
38 Crit Chance
27 Potency
6 Mitigation Increase
27 Crit Bonus
Infused Stats:
Slots
Charm
Level
100
Effects:
Soul of the Serpent II
Applies Soul of the Serpent II when Activated. Lasts for 10.0 seconds.
• On a hostile spell cast this spell will cast Soul of the Serpent on target of spell.
• Cannot be modified except by direct means
• The casting time of Soul of the Serpent II is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Stud of Deranged Unity
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
98
All Priests
Effects:
Unity II
When Equipped:
• Inflicts 77,000 heat damage to up to eight targets who are fighting the wearer every 3 seconds. Increases the wearer's potency by 25.3%-48.4% and heals the wearer's allies for 2% to 10.75% of the caster's maximum health based on how many targets are hit. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Deadly Wrath
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
100
All Priests
Effects:
Nexus Core III
When Equipped:
• On a healing spell cast this spell may cast Nexus Core III on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 196,820.
• Increases Potency of target by 23.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
• When damaged with a melee weapon this spell will cast Divine Spikes II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 cold damage on target.
• Decreases Potency of target by 9.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Bracelet of Evasive Anger
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Evasive Twirl III
When Equipped:
• Applies Evasive Twirl III. Lasts for 10.0 seconds.
• Inflicts 211,200 crushing damage on targets in Area of Effect.
• Increases Block Chance of caster by 4.5%.
• Applies once per 10 seconds when avoiding an attack
• On a healing spell cast this spell will cast Reification on target of spell cast.
• Dispels 120 levels of any hostile effects on target
• This effect can only trigger once every 20 seconds.
• If above level 92
• Cannot be modified except by direct means
• This effect does not stack with itself when adorned on multiple items
• On a healing spell cast this spell will cast Reification on caster. Lasts for 30.0 seconds.
• Increases the heal or ward amount of the caster's next beneficial spell by 17%.
• Dispelled when target casts a beneficial spell
• If above level 92
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ethernean Will
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Ethernean Will
When Equipped:
• Increases power of caster by 289 every 3 seconds.
• Increases Max Power of caster by 12.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Wand of the Romantic Pirate
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
45.8 Haste
11.5 Casting Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
282 - 1,600
(235.28 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Oath of Fealty
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
14 Reuse Speed
650 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Allied Strength III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 48 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 64.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Phantom Cadmium Bangle
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Psychotic Bloodbath II
When Equipped:
• On a death blow this spell will cast Pyschotic Bloodbath II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 20 per increment
This character has 1,021,774 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 41,408 health per tick while out-of-combat.
This character has a Maximum Power pool of 102,254. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,566 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 124,262 whatsits.
This character resists Noxious damage in the amount of 123,862 whatsits.
This character resists Arcane damage in the amount of 123,812 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 904.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 77,302, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 89.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 19.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
473 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 32.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 18.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.