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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 2,175.5.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Veilwalker's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
35.8 Crit Bonus
8 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Force Projection
LEGENDARY
Adds the following to an item:
249.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Badge of Seru Loyalty
FABLED
1,118 Primary Attributes
1,337 Stamina
64,109 Power
122,784 Health
322.4 Crit Bonus
180 Resolve
35.4 Casting Speed
223.6 Crit Chance
7097.3 Potency
87.9 Haste
708.3 DPS
50,74954836 Ability Mod
Infused Stats:
Deity:
+644 sta
1,050.0% Potency
125.9% Crit Bonus
+17,104.0 Abil Mod
Physical:
+558 sta
56.2% Potency
9.4% Crit Bonus
+8,834.7 Abil Mod
Bonus:
+882 sta
375.0% Potency
32.5% Crit Bonus
+18,750.0 Abil Mod
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Celestial Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
26.1 Crit Bonus
5 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
219,751 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
Astral Gloom-Hardened Cuirass
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear a single Ethereal Greater Relic.
• Increases Weapon Damage Overcap of caster by 100.0.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Celestial Voidwrought Rune: Chest
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Chest
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Overfiend's Gemmed Necklace
FABLED
1,113 Primary Attributes
1,335 Stamina
61,643 Power
120,591 Health
315 Combat Skills
316.6 Crit Bonus
180 Resolve
3.8 Ability Doublecast
222.5 Crit Chance
7062.8 Potency
708.3 DPS
50,74974940 Ability Mod
Infused Stats:
Deity:
+564 sta
1,050.0% Potency
113.1% Crit Bonus
+27,771.1 Abil Mod
Physical:
+18,270.9 Abil Mod
51.3% Potency
Bonus:
+881 sta
375.0% Potency
32.5% Crit Bonus
+18,750.0 Abil Mod
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM INFUSED REFORGED
Veilwalker's Adornment of Extra Attacks
ETHEREAL
Adds the following to an item:
6.5 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
110
NO-VALUE NO-TRADE
Spire Lord's Ire
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,459 Primary Attributes
2,005 Stamina
57,041 Power
99,809 Health
130.7 DPS
434.9 Crit Chance
2667.9 Potency
195 Resolve
75.7 Reuse Speed
27.4 AE Auto
112 Overcap Crit Bonus
9,55217626 Ability Mod
Infused Stats:
Deity:
+948 sta
1,049.0% Potency
5.8% Crit Bonus
+5,404.1 Abil Mod
Physical:
+913 sta
+3,722.4 Abil Mod
225.0% Potency
Bonus:
+662 sta
375.0% Potency
+6,304.3 Abil Mod
Mace
One-Handed Crushing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
120
Effects:
Prismatic Distraction
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 9.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Combat Mitigation of target by 510.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 100.0.
• Increases Weapon Damage Overcap of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Celestial Rune of Embers
MYTHICAL, Embers
Adds the following to an item:
35 Crit Bonus
75 Weapon Damage
25 Fervor
1 Melee Multiplier
150 Overcap Weapon Damage
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
NO-VALUE NO-TRADE
One Handed Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
256 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
110
NO-VALUE NO-TRADE
Slithering Lowbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,445 Primary Attributes
1,997 Stamina
53,361 Power
96,536 Health
128.4 DPS
430.8 Crit Chance
2440.8 Potency
190 Resolve
74.3 Reuse Speed
26.2 AE Auto
108 Overcap Crit Bonus
9,55218515 Ability Mod
Infused Stats:
Deity:
+783 sta
863.2% Potency
6.8% Crit Bonus
+6,304.3 Abil Mod
Physical:
+610 sta
+3,806.8 Abil Mod
225.0% Potency
Bonus:
+659 sta
187.5% Potency
+6,304.3 Abil Mod
Bow
Ranged
Damage
1946 - 2,918
(608 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,918 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,445 Primary Attributes
1,997 Stamina
53,361 Power
96,536 Health
54.925.8% Casting Speed
430.8 Crit Chance
2440.8 Potency
190 Resolve
144.9 Haste
46.5 Recovery Speed
108 Overcap Crit Bonus
9,552 Ability Mod
Infused Stats:
Deity:
+933 sta
898.2% Potency
6.4% Crit Bonus
+6,304.3 Abil Mod
Physical:
+686 sta
+4,171.1 Abil Mod
225.0% Potency
Bonus:
+659 sta
187.5% Potency
+6,304.3 Abil Mod
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 453,907,395 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 18,156,961 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,044,860. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 82,357 power per tick while out-of-combat.
This character runs 197% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,007,891 whatsits.
This character resists Noxious damage in the amount of 1,007,951 whatsits.
This character resists Arcane damage in the amount of 1,007,711 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3015.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 7,763,916, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 356.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
151.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 2.8 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
833 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block, ensuring that every hit procs.
Hard Cap: 100%
An unused 0.3 points of Strikethrough should be reforged into something else.
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.