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Applies March of the Combine when Activated. Lasts for 30.0 seconds.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 10%.
• Cannot be modified except by direct means
• The casting time of March of the Combine is 0.5 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, White
LORE NO-TRADE
Shadow Imbued Matoppie Root Hex Doll
HANDCRAFTED
132 Primary Attributes
132 Stamina
31 Combat Skills
7.9 Crit Bonus
4.8 AE Auto
42.9 Crit Chance
7.9 Potency
Infused Stats:
Slots
Charm
Level
90
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.9.
• Cannot be modified except by direct means
• Slows target by 31.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE
Belted Forester's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Slayer's Combine Coat
LEGENDARY
142 Stamina
142 Primary Attributes
10 Combat Skills
8.3 Potency
16.7 Crit Bonus
17.8 Haste
38.9 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
462
Level
93
All Scouts
Adornment Slots:
White, White
NO-TRADE
Freeport Shroud of the Overlord's Tenacity
LEGENDARY
102 Stamina
102 Primary Attributes
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
17 Multi Attack
16.8 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
All Scouts
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
NO-TRADE
Earhoop of Blanketed Treachery
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Antiquated Earring of Deduction
LEGENDARY
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rhenium Melodic Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
408
Level
90
All Fighters, All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Slayer's Combine Vambraces
LEGENDARY
142 Stamina
142 Primary Attributes
8.2 Potency
8.2 Crit Bonus
10.1 Haste
6 Reuse Speed
21.3 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
431
Level
93
All Scouts
Adornment Slots:
White, White
NO-TRADE
Covert Gloves of the Equalizer
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
418
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Slayer's Combine Coif
LEGENDARY
142 Stamina
142 Primary Attributes
16 Combat Skills
40.6 DPS
8.2 Potency
8.2 Crit Bonus
14.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
431
Level
93
All Scouts
Adornment Slots:
White, White
NO-TRADE
Ozek's Five-Clawed Ring of Accuracy
Stolen from a merchant during the invasion, this ring has since changed hands on multiple occasions during the chaos.
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
369 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Effects:
Overbearing Onslaught II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stalker's Mark of Undead Ward
LEGENDARY
142 Stamina
142 Primary Attributes
6,386 Resistances
17.4 DPS
8.5 Potency
8.5 Crit Bonus
0.6 Flurry
17.4 Haste
27.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
93
All Scouts
Adornment Slots:
White
NO-TRADE
Corrupting Soul Chain Leggings
LEGENDARY
100 Stamina
100 Primary Attributes
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
443
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Slayer's Badge of Mourning
LEGENDARY
142 Stamina
142 Primary Attributes
31.9 DPS
23 Crit Chance
16.9 Potency
8.5 Crit Bonus
0.6 Flurry
22.3 Multi Attack
Infused Stats:
Slots
Neck
Level
93
All Fighters, All Scouts
Adornment Slots:
White, Green
NO-TRADE
Combine Slayer's Longsword
LEGENDARY
142 Stamina
142 Primary Attributes
35.8 DPS
46.1 Crit Chance
8.5 Potency
8.5 Crit Bonus
35.8 Haste
23 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
125 - 711
(139.32 Rating)
Delay
6.0 seconds
Level
93
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Yellow
NO-TRADE
Journeyman's Fishbone Bow
LEGENDARY
142 Stamina
142 Primary Attributes
4.5 AE Auto
46.1 Crit Chance
8.5 Potency
8.5 Crit Bonus
35.8 Haste
23 Multi Attack
Infused Stats:
Bow
Ranged
Damage
235 - 1,332
(174.15 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
93
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
NO-TRADE
Vested Ring of the Maligonian Captain
Those commanding the Maligonians believed victory was guaranteed whenever battle was entered wearing these rings.
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
369 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Innoruuk's Mark of the Stalker
LEGENDARY
142 Primary Attributes
142 Stamina
6,386 Resistances
8.5 Crit Bonus
17.4 DPS
8.5 Potency
0.6 Flurry
17.4 Haste
27.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
93
All Scouts
Adornment Slots:
White
NO-TRADE
Combine Stormcaller's Longsword
LEGENDARY
142 Stamina
142 Primary Attributes
9.4 Casting Speed
46.1 Crit Chance
8.5 Potency
8.5 Crit Bonus
37.7 Haste
13.5 Multi Attack
3.9 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
125 - 711
(139.32 Rating)
Delay
6.0 seconds
Level
93
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 142,819 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,723 health per tick while out-of-combat.
This character has a Maximum Power pool of 45,928. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,934 power per tick while out-of-combat.
This character runs 39% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 33,240 whatsits.
This character resists Noxious damage in the amount of 33,337 whatsits.
This character resists Arcane damage in the amount of 33,483 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 230% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,688, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 36.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 63.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
140 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 37.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 12.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.