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Ancient ceremonial chestplate once worn by Najena's residents
MASTERCRAFTED
18 Primary Attributes
18 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
117
Level
52
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cloak of the Emerald Stonegazer
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
droag scale swill
TREASURED
Infused Stats:
Slots
Drink
Level
70
Duration
3 hours
Effects:
Increases speed of target by 40.0%. Increases Power Regen of target by 126.0.
NO-TRADE
Mystical Orb of the Invoker
LEGENDARY
31 Primary Attributes
31 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Ear
Level
62
Effects:
Fire Aura
When Equipped:
• On a hostile spell cast this spell may cast Char on target of spell. Triggers about 2.0 times per minute.
• Inflicts 217 - 326 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Planar Orb of the Wanderer
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Effects:
Planar Fury
When Equipped:
• On a melee hit this spell may cast Furious Onslaught on target of attack. Triggers about 1.8 times per minute.
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Inspired Robust Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 292.2%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Terrifying Anklebiters
TREASURED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
146
Level
70
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Blighted Sleeves
TREASURED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
146
Level
70
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Magmatic Bronze Gauntlets
Ancient ceremonial gauntlets once worn by Najena's residents
MASTERCRAFTED
18 Primary Attributes
18 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
13 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
109
Level
52
Adornment Slots:
White, Turquoise
ATTUNEABLE
Risen Rough Linen Cap
18 Stamina
18 Primary Attributes
7 Combat Skills
0.2 Reuse Speed
0.4 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
70
Level
50
Adornment Slots:
White
Woven Sokokar Scale Band
LEGENDARY
46 Primary Attributes
46 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Spearman's Bangle
LEGENDARY
31 Primary Attributes
31 Stamina
228 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Wrist
Level
65
Adornment Slots:
White, Turquoise
NO-TRADE
Magmatic Bronze Legplates
Ancient ceremonial legplates once worn by Najena's residents
MASTERCRAFTED
18 Primary Attributes
18 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
117
Level
52
Adornment Slots:
White, Turquoise
ATTUNEABLE
Necklace of the Lupine Warrior
TREASURED
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.8 Max Health
Infused Stats:
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Deadly Dracoliche-bone Razor
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
8.2 DPS
1.8 Crit Chance
2.6 Potency
4.1 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
65 - 194
(64.55 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bulwark of the Dwarven Champion
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
30
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Band of Pure Panic
TREASURED
39 Primary Attributes
39 Stamina
595 Resistances
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4 Haste
Infused Stats:
Slots
Finger
Level
70
Effects:
Panic!
When Equipped:
• 10% chance to apply Panic! on termination. Lasts for 20.0 seconds.
• Makes caster weave when they run.
• Increases speed of caster by 40.0%.
• Increases in-combat movement speed of caster by 40.0%.
• Breaks stealth.
• Increases speed of caster by 10.0%.
• Even the bravest of souls may find themselves in a state of panic while under the influence of the ring.
This character has 11,431 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 473 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,667. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 566 power per tick while out-of-combat.
This character runs 135% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,995 whatsits.
This character resists Noxious damage in the amount of 4,847 whatsits.
This character resists Arcane damage in the amount of 5,412 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 23% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 324, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 71.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.