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Applies Cold Stare when Activated. Lasts for 24.0 seconds.
• Inflicts 20 - 24 cold damage on target every 4 seconds.
• The casting time of Cold Stare is 3.0 seconds and the reuse time of the spell is 6.0 seconds
Adornment Slots:
White
ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Jenni Everling's Tunic of Argil
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.8 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
223
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Journeyman Medium's Shroud
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White
NO-TRADE
Flame Licked Stud
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
ATTUNEABLE
Flame Licked Stud
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
ATTUNEABLE
Golden Efreeti Boots
LEGENDARY, Golden Efreeti Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
0.5 Haste
Infused Stats:
Cloth Armor (Feet)
Mitigation
111
Level
50
Effects:
Golden Idea
When Equipped:
• On any combat or spell hit this spell may cast Golden Idea on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 118.
• Increases power of caster by 89 every 5 seconds.
• This effect cannot be critically applied.
• Increases Potency of caster by 5.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Icy Wristguards of the Enforcer
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
1.9 DPS
0.4 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
208
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Risen Gloves of Deft Reflexes
TREASURED
21 Primary Attributes
21 Stamina
9 Combat Skills
2.9 DPS
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
208
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Tobrin's Mystical Eyepatch
LEGENDARY, Tobrin's Mystical Eyepatch
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
100
Level
45
Effects:
See Invisible
When Equipped:
• Grants See Invisibility to caster.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
a D'Morte insignia band
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Woven Armband of the Wolf
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Alana Everling's Pants of Pilfering
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
182
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Necklace of the Faydark Druid
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Screaming Mace
LEGENDARY, Screaming Mace
21 Primary Attributes
21 Stamina
9 Combat Skills
1.3 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Great Hammer
One-Handed Crushing
Damage
34 - 101
(33.79 Rating)
Delay
4.0 seconds
Level
50
Effects:
Terror Yaulp
When Equipped:
• On any combat or spell hit this spell may cast Terror Yaulp on target of attack. Lasts for 36.0 seconds. Triggers about 1.8 times per minute.
• Decreases Threat to caster by 824
• Must be flanking or behind
• Increases Threat to caster by 1,442
• Must be in front of
• Increases power of caster by 110.
• Increases STR, AGI, INT and WIS of caster by 10.3.
• Increases Max Power of caster by 292.5.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
briarwood long bow
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Bow
Ranged
Damage
31 - 154
(26.4 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
Ring of Crystallized Slime
TREASURED
20 Primary Attributes
20 Stamina
200 Resistances
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Underpaw Arcane Champion's Wristbands
TREASURED
20 Primary Attributes
20 Stamina
100 Resistances
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Stein of Moggokian Brew
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
34 - 101
(33.79 Rating)
Delay
4.0 seconds
Level
40
All Fighters, All Scouts
Effects:
Drunken Rage
When Equipped:
• On any combat or spell hit this spell may cast Drunken Rage on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Decreases Haste of caster by 5.0.
• Decreases Casting Speed of caster by 5.0%.
• Increases DPS of caster by 15.0.
• Increases Ability Mod of caster by 75.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Underpaw Etched Arboreal Mantle
TREASURED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.5 Flurry
Infused Stats:
Chain Armor (Shoulders)
Mitigation
166
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 5,322 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 213 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,365. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 236 power per tick while out-of-combat.
This character runs 47% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,512 whatsits.
This character resists Noxious damage in the amount of 1,512 whatsits.
This character resists Arcane damage in the amount of 1,426 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 5% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.