EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Earring of Sky
FABLED, Earring of Sky
PRESTIGE
33 Primary Attributes
33 Stamina
245 Resistances
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
2.9 Haste
1.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Planar Orb of the Wanderer
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Effects:
Planar Fury
When Equipped:
• On a melee hit this spell may cast Furious Onslaught on target of attack. Triggers about 1.8 times per minute.
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Inflicts 62 - 93 melee damage on target
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Outlaw's Lambent Chain Shoes of Quickness
LEGENDARY
32 Stamina
32 Primary Attributes
13 Combat Skills
1.2 Crit Chance
1.8 Potency
0.4 Crit Bonus
3.4 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
256
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Malicious Caprice
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Spiritwalker's Umbral Rune Chain Cuffs of Summons
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
268
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Xegonite Chainmail Gloves
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
260
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Wastestalker Cowl
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
281
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Band of Alacrity
TREASURED
33 Stamina
33 Primary Attributes
235 Resistances
13 Combat Skills
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
2.9 Haste
42 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Wristband of Enduring
TREASURED
33 Stamina
33 Primary Attributes
238 Resistances
13 Combat Skills
0.6 AE Auto
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
1.3 Casting Speed
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
Woeful Leather Leggings
TREASURED
33 Stamina
33 Primary Attributes
13 Combat Skills
6.4 DPS
0.6 AE Auto
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
Infused Stats:
Leather Armor (Legs)
Mitigation
244
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Mark of the Awakened Intellect
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Slots
Neck
Level
68
All Mages, All Priests
Effects:
Awakened Intellect
Applies Awakened Intellect when Equipped.
• Increases Crit Chance of caster by 2.0.
• Increases Combat Power Regen of caster by 5.0.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Dagger of the Grasp
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
3.4 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
36 - 205
(60.2 Rating)
Delay
4.0 seconds
Level
68
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Wand of the Brave
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
91 - 517
(76.05 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
66
All Mages, All Priests
Adornment Slots:
White, Turquoise
ATTUNEABLE
Band of Alacrity
TREASURED
33 Stamina
33 Primary Attributes
235 Resistances
13 Combat Skills
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
2.9 Haste
42 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Blessed Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
221 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
The Warden's Aegis
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.4 DPS
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
364
Level
70
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Stygian Chain Pauldrons
TREASURED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
287
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 10,685 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 427 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,242. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 375 power per tick while out-of-combat.
This character runs 24% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,058 whatsits.
This character resists Noxious damage in the amount of 6,183 whatsits.
This character resists Arcane damage in the amount of 4,953 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1611.1111111111
This character has a 44% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 44% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 246, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 12% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.