December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 6.0.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Lucky Wolf Paw
HANDCRAFTED
1 Primary Attributes
Infused Stats:
Slots
Charm
Level
1
Effects:
Lucky Wolf Paw
Applies Lucky Wolf Paw when Activated. Lasts for 30 minutes 18 seconds.
• Increases speed of caster by 17.0%.
• This effect suspends during combat
• The casting time of Lucky Wolf Paw is 0.5 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White
NO-TRADE
steel forged chainmail coat
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
89
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Elixir of Life
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 3.0. Increases Power Regen of target by 44.0.
Fashioned Agate Elemental Stud
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
ATTUNEABLE
Priest's Earring
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Ear
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
cordovan boots
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
23
Level
10
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Halcyon Plum Cake
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 3.0. Increases Health Regen of target by 44.0.
Qeynosian Studded Wristguards
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Chain Armor (Forearms)
Mitigation
4
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE NO-TRADE
Qeynosian Studded Gloves
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Chain Armor (Hands)
Mitigation
4
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE NO-TRADE
feysteel brigandine helm
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Moth Wing Ring
LEGENDARY
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Bracelet of Scuffed Shards
LEGENDARY
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
ATTUNEABLE
Apothic Leggings
TREASURED
7 Stamina
7 Primary Attributes
Infused Stats:
Leather Armor (Legs)
Mitigation
73
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Collected Feather Necklace
LEGENDARY
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Neck
Level
10
Adornment Slots:
White, Green
ATTUNEABLE
Blessed Ash Knotted Club
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Mace
One-Handed Crushing
Damage
9 - 49
(14.29 Rating)
Delay
4.0 seconds
Level
20
All Fighters, All Mages, All Priests
Effects:
Sparkling Blessing
When Equipped:
• On a spell cast this spell may cast Sparkling Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 15
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Ash Wand
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
21 - 121
(17.87 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
20
All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 719
• Must be flanking or behind
• Increases Threat to target by 1,259
• Must be in front of
• Inflicts 42 - 77 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Butterfly Wing Ring
LEGENDARY
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Grub Skin Bangle
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White, Turquoise
NO-TRADE
Blessed Ash Buckler
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
107
Level
20
All Priests
Effects:
Sparkling Blessing
When Equipped:
• On a spell cast this spell may cast Sparkling Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 15
This character has 4,956 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 198 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,081. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 43 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 0 whatsits.
This character resists Noxious damage in the amount of 24 whatsits.
This character resists Arcane damage in the amount of 60 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.