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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Imbued Veil of the Plainstalker
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
Herbal Flame
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 7.8. Increases Power Regen of target by 75.0.
Facet of Nightstalkers
LEGENDARY
25 Primary Attributes
25 Stamina
165 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Celestial Hoop of Vigor
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
2.3 Multi Attack
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Windwalker's Blood Moon Leather Boots of Regrowth
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
202
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fiery Wyrm Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 7.8. Increases Health Regen of target by 102.5.
Beguiler's Gemmed Cuffs of Invoking
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
129
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Feral Guardian Gloves
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Leather Armor (Hands)
Mitigation
206
Level
60
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Windwalker's Blood Moon Cap of Regrowth
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
199
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Emblem of Beaten Spirits
LEGENDARY
25 Primary Attributes
25 Stamina
174 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Radiant Bracelet of the Explorer
FABLED
27 Primary Attributes
27 Stamina
165 Resistances
11 Combat Skills
0.2 Crit Bonus
4.6 DPS
0.8 Crit Chance
1.2 Potency
Infused Stats:
Slots
Wrist
Level
58
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Leggings of the Greenwood
FABLED
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
0.9 Crit Chance
1.2 Potency
2.5 Multi Attack
29 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
246
Level
60
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Serrated Claw Medallion
FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Prismatic Rod of the Scale
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
0.8 Reuse Speed
28 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Effects:
Prismatic Glow
Applies Prismatic Glow when Equipped.
• Increases Combat Power Regen of caster by 12.0.
Prismatic Shard
When Equipped:
• On any combat or spell hit this spell may cast Prismatic Shard on target of attack. Triggers about 2.0 times per minute.
• Inflicts 374 - 695 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE NO-TRADE
Bow of Second Life
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
169 - 506
(74.99 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
60
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Strike of the Eternal
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Eternal on target of attack. Triggers about 2.0 times per minute.
• Inflicts 387 - 581 magic damage on target.
• Cannot be modified except by direct means
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
ORNATE LORE NO-TRADE NO-VALUE
Signet of the Naga Spirit
LEGENDARY
26 Primary Attributes
26 Stamina
156 Resistances
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Radiant Bracelet of the Scholar
FABLED
27 Primary Attributes
27 Stamina
165 Resistances
11 Combat Skills
0.2 Crit Bonus
0.9 Casting Speed
0.8 Crit Chance
1.2 Potency
Infused Stats:
Slots
Wrist
Level
58
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Shield of Flowing Sand
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
0.8 Block Chance
2.3 Multi Attack
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
365
Level
60
All Priests, Berserker, Guardian, Paladin, Shadowknight
This character has 10,807 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 547 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,435. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 518 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,692 whatsits.
This character resists Noxious damage in the amount of 7,847 whatsits.
This character resists Arcane damage in the amount of 6,597 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1521.4285714286
This character has a 6% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 6% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 952, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 9.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.42125 seconds, a 31.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.