EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Titan's Mettle on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 81 - 99.
• Increases Mitigation of caster vs physical damage by 132.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Lucid Gemstone of Torrents
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Charm
Level
10
Effects:
Fatal Pestilience
When Equipped:
• On any combat or spell hit this spell may cast Fatal Pestilience on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 disease damage on targets in Area of Effect.
• Inflicts 14 - 16 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 1 - 1 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Feysteel Reverent Coat
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
144
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 30 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Underforged Oathtakers Cloak
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Cloak
Level
30
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Elixir of Life
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 3.0. Increases Power Regen of target by 44.0.
Fashioned Opal Earring
MASTERCRAFTED
10 Stamina
10 Primary Attributes
48 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
32
Adornment Slots:
White
ATTUNEABLE
Fashioned Opal Earring
MASTERCRAFTED
10 Stamina
10 Primary Attributes
48 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
32
Adornment Slots:
White
ATTUNEABLE
Feysteel Reverent Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Halcyon Plum Cake
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 3.0. Increases Health Regen of target by 44.0.
Feysteel Reverent Bracers
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Underforged Chain Gauntlets
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
133
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Feysteel Reverent Coif
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Imbued Opal Ring of Wisdom
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Finger
Level
32
Effects:
Aura of Wisdom
When Equipped:
• On a beneficial spell cast this spell may cast Gleam of Wisdom on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases WIS of caster by 10.2.
• Increases Ordination, Ministration and Focus of caster by 6.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Underforged Oathtakers Bangle
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Imbued Feysteel Reverent Leggings
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
144
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 66 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Opal Necklace
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
32
Adornment Slots:
White, Green
ATTUNEABLE
Underforged Thaumaturgists Staff
LEGENDARY
24 Stamina
24 Primary Attributes
8 Combat Skills
Infused Stats:
Staff
Two-Handed Crushing
Damage
39 - 219
(32.26 Rating)
Delay
8.0 seconds
Level
30
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE INFUSABLE
Ominous Wand of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
21 - 119
(34.86 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
30
All Mages, All Priests
Effects:
Mana Deluge III
When Equipped:
• On a critical combat hit this spell may cast Mana Deluge III on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 crushing damage on target.
• Increases power of caster by 34.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Mana Deluge III on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 crushing damage on target.
• Increases power of caster by 34.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Opal Ring of Stamina
MASTERCRAFTED
10 Stamina
10 Primary Attributes
48 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
32
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 10.2.
• Increases Combat Health Regen of caster by 15.6.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Opal Bracelet
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
32
Adornment Slots:
White
ATTUNEABLE
Feysteel Reverent Mantle
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 2,690 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 108 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,304. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 92 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 671 whatsits.
This character resists Noxious damage in the amount of 1,121 whatsits.
This character resists Arcane damage in the amount of 653 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.