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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 501.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Dawngathering Interceder's Lenses
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
270.8 Crit Bonus
155 Resolve
15.5 AE Auto
207.3 Crit Chance
6352.9 Potency
24.2 Mitigation Increase
77.2 Haste
Infused Stats:
Deity:
+160 sta
39.5% Potency
3.3% Crit Bonus
Slots
Charm
Level
120
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases STR of target by 519.2. Increases STA of target by 695.2. Gives target an extra 3.2% mitigation to their worn armor. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Mushroom Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 519.2. Increases STA of target by 695.2. Target will Dodge 3.2% of incoming attacks. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Justicar's Furious Necklace
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
263 Combat Skills
228 Crit Bonus
24 Casting Speed
177.8 Crit Chance
5209.2 Potency
130 Resolve
19 Weapon Damage
19 Overcap Weapon Damage
Infused Stats:
Slots
Neck
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Plane Touched Adornment of Health
ETHEREAL
PRESTIGE
Adds the following to an item:
17.6 Max Health
Type:
White Adornment
Slots:
Finger, Ear, Neck, Wrist
Level
100
NO-VALUE NO-TRADE
Overlord's Runed Scimitar
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,269 Primary Attributes
1,797 Stamina
34,592 Power
76,902 Health
94.2 DPS
375.1 Crit Chance
1248.8 Potency
150 Resolve
54.5 Reuse Speed
81 Overcap Crit Bonus
7,278 Ability Mod
Infused Stats:
Deity:
+204 sta
25.4% Potency
4.0% Crit Bonus
+2,153.4 Abil Mod
Dagger
One-Handed Piercing
Damage
634 - 950
(396.03 Rating)
Delay
4.0 seconds
Level
115
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,245 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Justicar's Bow
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
36.2 Casting Speed
337.6 Crit Chance
1123.9 Potency
130 Resolve
95.7 Haste
72 Overcap Crit Bonus
6,550 Ability Mod
Infused Stats:
Bow
Ranged
Damage
1001 - 3,003
(500.48 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,222 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Ring of Everlasting Darkness
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
30.9 Casting Speed
6352.9 Potency
77.2 Haste
84.7 Multi Attack
Infused Stats:
Deity:
+308 sta
37.7% Potency
2.9% Crit Bonus
Slots
Finger
Level
115
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSED
Spirit Stone of Glarsh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
332 Stamina
473 Primary Attributes
60 DPS
37.2 Potency
18 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+492 agi +352 sta
+64% Damage Per Second +39.2% Potency +1.7% Flurry Chance +20% Weapon Damage Bonus
100
0%
NO-VALUE
Overlord's Etched Ruby Cuff
LEGENDARY
1,019 Primary Attributes
1,240 Stamina
46,849 Power
104,147 Health
142,340 Resistances
296 Combat Skills
265.3 Crit Bonus
150 Resolve
6225.8 Potency
75.6 Haste
83 Multi Attack
39.2 Reuse Speed
Infused Stats:
Deity:
+186 sta
39.9% Potency
5.7% Crit Bonus
Slots
Wrist
Level
115
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Plane Touched Adornment of Modified Power
MASTERCRAFTED LEGENDARY
PRESTIGE
Adds the following to an item:
21,964 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Charm
Level
100
NO-VALUE NO-TRADE
Justicar's Shield
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
84.8 DPS
337.6 Crit Chance
1123.9 Potency
130 Resolve
49.1 Reuse Speed
27.2 Block Chance
72 Overcap Crit Bonus
Infused Stats:
Tower Shield
Slots
Secondary
Protection
3,590
Level
110
Berserker, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 18,383,977 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 735,359 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,273,299. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 50,932 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 891,756 whatsits.
This character resists Noxious damage in the amount of 891,756 whatsits.
This character resists Arcane damage in the amount of 891,756 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1512.9473684211
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2512.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,327,610, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 266.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
267.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2765 seconds, a 89.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,249 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 82.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
1200%+ MA = 1.75 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 3.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.