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Pouncer's Ivory Chalice
FABLED
1,140 Primary Attributes
1,348 Stamina
73,972 Power
131,554 Health
345.4 Crit Bonus
190 Resolve
69.3 DPS
18.5 AE Auto
227.9 Crit Chance
7235.1 Potency
36.77.3% Casting Speed
26 Strikethrough
Infused Stats:
Deity:
+572 sta
1,050.0% Potency
138.8% Crit Bonus
Physical:
+599 sta
225.0% Potency
37.5% Crit Bonus
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
• Increases the damage, healing, and warding of profession Combat arts by 10.
• Increases the update count of all combat arts by 1.
• Increases range and duration of all combat arts by 5%.
• Reduces resistibility of all combat arts by 5%.
NO-VALUE NO-TRADE LORE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
Astral Gloom-Hardened Cuirass
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear a single Ethereal Greater Relic.
• Ethereal Gift will grant 24 Crit Bonus Overcap to the casters group.
NO-VALUE NO-TRADE LORE
Celestial Voidwrought Rune: Chest
This rune reacts to the energy found within epic Chaos Descending zones and uses that energy to increase the wearers power. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Chest
Level
110
Voidwrought Runes 1/7
Voidwrought Runes
Item Set Details:
(1) Applies Protection of the Voidwrought.+10% Crit Bonus
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Zelniak Steak Chops
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Astral Gloom-Hardened Bracers
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear two Ethereal Relics.
• Increases the Fervor of all profession Spells by 40.
• Increases the damage, healing, and warding of profession Spells by 40.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Astral Gloom-Hardened Greathelm
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear two Ethereal Relics.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Shadowstrike Necklace of Endurance
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
315 Combat Skills
339.7 Crit Bonus
190 Resolve
68.6 DPS
226.8 Crit Chance
7200.6 Potency
28.4 Block Chance
1012.9 Multi Attack
50,74930929 Ability Mod
Infused Stats:
Deity:
+563 sta
1,050.0% Potency
131.8% Crit Bonus
+20,780.4 Abil Mod
Physical:
+550 sta
225.0% Potency
37.5% Crit Bonus
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM INFUSED REFORGED
Voidpiercer's Adornment of Extra Attacks
ETHEREAL
Adds the following to an item:
6.8 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
110
NO-VALUE NO-TRADE
Pearl of the Deep
This will grow in power as you complete Heroic Chaos Descending Weekly Missions.
LEGENDARY, Pearl of the Deep
PRESTIGE
Adds the following to an item:
513 Stamina
763 Primary Attributes
4 Ability Doublecast
522.5 Potency
5.5 Mitigation Increase
20 Crit Bonus
4 Fervor
21.4 Max Health
94,809 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+829 int +558 sta
+4.3% Ability Doublecast +6% Mitigation Increase +545% Potency +30% Crit Bonus +23.2% Max Health +5% Fervor +113,302 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Martial Staff of the Blood Watcher
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
2,904 Primary Attributes
4,002 Stamina
110,402 Power
196,346 Health
43.48.6% AE Auto
865.8 Crit Chance
5108.6 Potency
380 Resolve
292.6 Haste
46.2 Accuracy
220 Overcap Crit Bonus
19,104 Ability Mod
Infused Stats:
Deity:
+1,566 sta
1,050.0% Potency
7.3% Crit Bonus
+9,465.8 Abil Mod
Physical:
+1,439 sta
225.0% Potency
+4,282.9 Abil Mod
Staff
Two-Handed Crushing
Damage
1532 - 2,298
(638.4 Rating)
Delay
6.0 seconds
Level
120
All Fighters, All Mages, All Priests, Beastlord
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.7%.
• Inflicts 2,928 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
HEIRLOOM INFUSED REFORGED
Voidpiercer's Adornment of Increased Criticals (2H)
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 100.0.
• Increases Weapon Damage Overcap of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Vindicator's Rune of Greater Mysteries
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
110
Effects:
Celestial Mystery
Applies Celestial Mystery when Equipped.
• Increases Fervor of caster by 80.0.
• Increases Fervor Overcap of caster by 20.0.
HEIRLOOM NO-VALUE
Rune: Ragebourne Insight
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
110
Effects:
Ragebourne Insight
Applies Ragebourne Insight when Equipped.
• Increases Ability Doublecast of caster by 8.0.
• Increases Fervor of caster by 35.0.
• Increases Potency of caster by 350.0.
• On a hostile ability cast this spell has a 15% chance to cast Ragebourne Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 211.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
HEIRLOOM NO-VALUE LORE
Two Handed Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
Shadowstrike Wand of Energy
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,445 Primary Attributes
1,997 Stamina
53,361 Power
96,536 Health
54.9 Casting Speed
430.8 Crit Chance
2440.8 Potency
190 Resolve
144.9 Haste
83.8 Recovery Speed
108 Overcap Crit Bonus
9,5526595 Ability Mod
Infused Stats:
Deity:
+782 sta
879.8% Potency
4.1% Crit Bonus
+4,494.5 Abil Mod
Physical:
+742 sta
Spell Autoattack Weapon (Focus)
Ranged
Damage
1933 - 2,900
(604.16 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,050 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 309,244,091 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 12,369,790 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,931,154. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 77,374 power per tick while out-of-combat.
This character runs 195% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,003,646 whatsits.
This character resists Noxious damage in the amount of 1,003,766 whatsits.
This character resists Arcane damage in the amount of 1,008,798 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3001.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,143,880, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 17.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
103.88 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 2.2 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,665 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 24.2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block, ensuring that every hit procs.
Hard Cap: 100%
An unused 2.8 points of Strikethrough should be reforged into something else.
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
1200%+ MA = 1.75 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.