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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Glyph-Etched Chestguard
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
388
Level
87
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Arctic Vicious Ry'Gorr Cloak
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Earhoop of Blanketed Treachery
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Arctic Supremacy Infused Mindstone Shards
LEGENDARY
75 Primary Attributes
75 Stamina
1,320 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
12.4 Extra Riposte
Infused Stats:
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Arctic Frostwind Champion's Boots
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
396
Level
90
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Cabilis Cocoa Mousse
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI of target by 17.8. Increases Health Regen of target by 190.0.
Arctic Frostwind Champion's Wristguard
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
396
Level
90
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Arctic Frostwind Champion's Cuffs
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
4.9 Flurry
10.7 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
396
Level
90
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Helm of the Fending Spirit
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
7.4 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
333
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Arctic Foul Bone Carved Ring
LEGENDARY
75 Primary Attributes
75 Stamina
1,320 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
11.5 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Carved Barracuda Tooth Bracelet
LEGENDARY
75 Primary Attributes
75 Stamina
1,291 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Emerald Flame Leggings
LEGENDARY
132 Stamina
132 Primary Attributes
20.7 DPS
7.8 Potency
15.5 Crit Bonus
36.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
453
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Ghostpaw's Eternity Talisman
LEGENDARY
137 Stamina
137 Primary Attributes
30.9 DPS
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
0.6 Flurry
21.6 Multi Attack
Infused Stats:
Slots
Neck
Level
92
All Scouts
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +10% Multi Attack Chance +98 Ability Modifier
Progress to Next Level:
36
60.46%
NO-VALUE
Blood of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
7.7 Crit Bonus
65.5 DPS
42.1 Crit Chance
7.7 Potency
21 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
73 - 416
(122.22 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Yellow
NO-TRADE
Toxic Bow of Discipline
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Bow
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Channeler
Effects:
Vital Exposure IX
When Equipped:
• On a critical spell hit this spell may cast Vital Exposure IX on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 645 - 713 disease damage on target.
• Inflicts 759 - 839 disease damage on target every 2 seconds.
• Inflicts an additional 63 - 69 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Vital Exposure IX on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 645 - 713 disease damage on target.
• Inflicts 759 - 839 disease damage on target every 2 seconds.
• Inflicts an additional 63 - 69 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Astral Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,293.
• Cannot be modified except by direct means
NO-VALUE
Arctic Band of the Weaponer
LEGENDARY
75 Primary Attributes
75 Stamina
1,320 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
12.4 Extra Riposte
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Arctic Harbinger's Bracelet of Supremacy
LEGENDARY
75 Primary Attributes
75 Stamina
1,320 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Slots
Wrist
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Scimitar of the Reach
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
78 - 311
(97.2 Rating)
Delay
4.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Vambraces of Blanketed Treachery
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
3.3 Reuse Speed
Infused Stats:
Chain Armor (Shoulders)
Mitigation
333
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 117,363 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,905 health per tick while out-of-combat.
This character has a Maximum Power pool of 36,484. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,767 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 20,526 whatsits.
This character resists Noxious damage in the amount of 20,526 whatsits.
This character resists Arcane damage in the amount of 20,334 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 49.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,396, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 24.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 8.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 12.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
150 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.