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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 491.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine discord imbued linen hex doll
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Slots
Charm
Level
42
Effects:
Hex of Discord
Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 31.5.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Djar'veh's Vest of Cunning
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
0.1 Casting Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
147
Level
40
All Fighters, All Priests, All Scouts
Effects:
Harmless Appearance
When Equipped:
• When any damage is received this spell has a 7% chance to cast Harmless Appearance on target's attacker.
• Decreases Threat to target by 1,269 - 2,115
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
Healer's Cape of Enchanted Energy
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White
NO-TRADE
Bile Covered Hoop
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Orc Bone Earring
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Woven Scaled Boots
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Rockbud Iron Rations
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 4.0. Increases Health Regen of target by 84.0.
Woven Scaled Bracers
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Scaled Gloves
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Scaled Skullcap
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Fashioned Ruby Ring
MASTERCRAFTED
13 Primary Attributes
13 Stamina
84 Resistances
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Slots
Finger
Level
42
Adornment Slots:
White, Green
ATTUNEABLE
Bracelet of Legerdemain
TREASURED
25 Primary Attributes
25 Stamina
162 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Imbued Woven Scaled Pants
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
24 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
191
Level
52
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 118 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Blood Drenched Necklace
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
LORE ATTUNEABLE
Screaming Mace
LEGENDARY, Screaming Mace
21 Primary Attributes
21 Stamina
9 Combat Skills
1.3 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Great Hammer
One-Handed Crushing
Damage
34 - 101
(33.79 Rating)
Delay
4.0 seconds
Level
50
Effects:
Terror Yaulp
When Equipped:
• On any combat or spell hit this spell may cast Terror Yaulp on target of attack. Lasts for 36.0 seconds. Triggers about 1.8 times per minute.
• Decreases Threat to caster by 824
• Must be flanking or behind
• Increases Threat to caster by 1,442
• Must be in front of
• Increases power of caster by 110.
• Increases STR, AGI, INT and WIS of caster by 10.3.
• Increases Max Power of caster by 292.5.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Tarton's Wheel
The completed magical symbol known as "Tarton's Wheel" flickers with energy. Only a single spoke still has the effect of transporting the user a short distance. The remaining spokes appear to have lost either their magic or the connection to the plane they once allowed travel to.
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
40
Effects:
Void Shift
Applies Void Shift when Activated.
• Teleports target to a random location within 10 - 19 meters.
• Decreases Threat to targets in Area of Effect by 738
• The casting time of Void Shift is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
LORE NO-TRADE
Fashioned Ruby Ring
MASTERCRAFTED
13 Primary Attributes
13 Stamina
84 Resistances
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Slots
Finger
Level
42
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Ruby Bracelet
MASTERCRAFTED
13 Primary Attributes
13 Stamina
147 Resistances
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Slots
Wrist
Level
42
Adornment Slots:
White
ATTUNEABLE
Shiny Brass Shield
LEGENDARY, Shiny Brass Shield
16 Stamina
16 Primary Attributes
7 Combat Skills
1.4 DPS
0.2 Potency
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
230
Level
40
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Brass Flash
When Equipped:
• When any damage is received this spell has a 10% chance to cast Brass Flash on target's attacker. Lasts for 1.5 seconds.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 59.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
This character has 5,998 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 334 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,546. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 232 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,528 whatsits.
This character resists Noxious damage in the amount of 2,816 whatsits.
This character resists Arcane damage in the amount of 2,816 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 13% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 13% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 78, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 11.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.