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Clairvoyant Familiar Locus
LEGENDARY
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
886.6 Crit Bonus
245 Resolve
404.8 Crit Chance
9406.6 Potency
16.5 Flurry
17.2 Haste
Infused Stats:
Slots
Charm
Level
120
Effects:
Fight Night
Applies Fight Night when Activated. Lasts for 2 minutes.
• Reduces physical damage done to caster by 8%.
• Increases Hate Gain of caster by 25.0.
• Increases Weapon Damage of caster by 144.0.
• Increases Weapon Damage Overcap of caster by 144.0.
• Allows caster to hit all melee based attacks for maximum damage.
• Must be engaged in combat
• Cannot be modified except by direct means
• The casting time of Fight Night is 4.0 seconds and the reuse time of the spell is 15 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Veilwalker's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
35.8 Crit Bonus
8 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Rat in a Cage
LEGENDARY
2,486 Primary Attributes
4,832 Stamina
96,731 Power
153,923 Health
911.9 Crit Bonus
250 Resolve
408.4 Crit Chance
9876.9 Potency
17.5 Multi Attack
14.7 Block Chance
Infused Stats:
Slots
Charm
Level
120
Effects:
Perfect Warrior
Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Veilwalker's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
35.8 Crit Bonus
8 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
This will grow in power as you complete Heroic Reign of Shadows Weekly Missions.
LEGENDARY, Inquisitor's Watchful Eye
PRESTIGE
Adds the following to an item:
2,640 Stamina
1,553 Primary Attributes
10.9 Ability Doublecast
830 Potency
52 Max Health
222.5 Crit Bonus
13.7 Fervor
74 Overcap Crit Bonus
350,245 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,553 agi +2,640 sta
+10.9% Ability Doublecast +830% Potency +222.5% Crit Bonus +73.5% Crit Bonus Overcap +52% Max Health +13.7% Fervor +350,245 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Abysmal Sea Mace of Foresight
2,972 Primary Attributes
5,837 Stamina
113,922 Power
181,279 Health
20.7 Casting Speed
425.2 Crit Chance
11037.2 Potency
275 Resolve
1,025 Overcap Crit Bonus
132,263 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
1955 - 2,933
(1222.08 Rating)
Delay
4.0 seconds
Level
120
Adornment Slots:
White, Red, Red, Blue, Cyan
NO-TRADE NO-VALUE
Acrylia Adornment of Increased Criticals
Adds the following to an item:
61.7 Crit Bonus
14 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Anguish
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Elemental Rending
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 cold damage on target.
• Inflicts 3,895 heat damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Mystery
LEGENDARY, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Acrylia One Handed Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
219.7 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Crossbow of Insight
2,972 Primary Attributes
5,837 Stamina
113,922 Power
181,279 Health
135.4 DPS
24.3 AE Auto
425.2 Crit Chance
11037.2 Potency
275 Resolve
1,025 Overcap Crit Bonus
Infused Stats:
Ranged
Damage
2444 - 3,666
(1527.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Adornment Slots:
White, Red, Red, Blue, Cyan
NO-TRADE NO-VALUE
Acrylia Adornment of Increased Criticals
Adds the following to an item:
61.7 Crit Bonus
14 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Noxious Rending
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Noxious Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Noxious Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases noxious damage done to target by 3%.
• Inflicts 1,091 disease damage on target encounter instantly and every second.
• Inflicts an additional 64 disease damage on target encounter every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Devastation Strike
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 1,426.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• On a hostile ability cast this spell has a 25% chance to cast Arcane Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases arcane damage done to target by 3%.
• Inflicts 1,853 magic damage on target instantly and every second.
• Inflicts an additional 64 magic damage on target every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Aura of Stamina
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Aura of Stamina
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Spark of Stamina on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 74 instantly and every 3 seconds.
• Increases STA of caster by 5,450.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Embers
LEGENDARY, Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.