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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,051,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Edict of the Wind Bearer
FABLED
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
266.3 Crit Bonus
95 Resolve
15.9 AE Auto
208.1 Crit Chance
4920.4 Potency
84 Multi Attack
41,428 Ability Mod
Infused Stats:
Deity:
+69 sta
14.8% Potency
0.9% Crit Bonus
+953.9 Abil Mod
Slots
Charm
Level
110
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Rosnarga's Spike Chain Chestguard
LEGENDARY
1,203 Primary Attributes
2,934 Stamina
16,685 Power
111,357 Health
896.5 Potency
25.8 Max Health
50 Resolve
404.6 Haste
404.6 Multi Attack
35 Overcap Crit Bonus
Infused Stats:
Deity:
+284 sta
42.9% Potency
3.4% Crit Bonus
Chain Armor (Chest)
Mitigation
825
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Cloak of the Vigilant
LEGENDARY
1,029 Primary Attributes
1,229 Stamina
33,971 Power
75,523 Health
300 Combat Skills
252.8 Crit Bonus
95 Resolve
1.6 Ability Doublecast
199.4 Crit Chance
5361.8 Potency
40 Reuse Speed
Infused Stats:
Slots
Cloak
Level
110
Adornment Slots:
White, Orange, Red
NO-TRADE INFUSABLE
Justice Smoothie
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Potency of target by 180.0. Increases Power Regen of caster by 438.1. Increases Fervor Overcap of target by 27.6.
Marrowgut's Slick Ear Stud
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
50.5 DPS
24.9 Casting Speed
3061.4 Potency
66.5 Haste
Infused Stats:
Deity:
+105 sta
17.3% Potency
1.1% Crit Bonus
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Ribcracker's Gore
LEGENDARY
815 Primary Attributes
1,085 Stamina
16,297 Power
36,230 Health
90,666 Resistances
229 Combat Skills
224.7 Crit Bonus
40 Resolve
2940 Potency
63.7 Haste
70.2 Multi Attack
32.7 Reuse Speed
Infused Stats:
Deity:
+242 sta
11.2% Potency
1.1% Crit Bonus
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Radiant Boots of Renown
LEGENDARY
1,017 Primary Attributes
2,305 Stamina
15,016 Power
100,221 Health
221.1 DPS
762.4 Potency
45 Resolve
141.9 Reuse Speed
18.3 Weapon Damage
27 Overcap Crit Bonus
Infused Stats:
Deity:
+133 sta
22.4% Potency
1.3% Crit Bonus
Chain Armor (Feet)
Mitigation
750
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Matron's Cobbler
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
Chain Vambraces of the Omened
UNCOMMON
1,089 Primary Attributes
852 Stamina
20,533 Power
137,069 Health
95.4 Casting Speed
1225.7 Potency
18.2 Max Health
90 Resolve
94 Overcap Crit Bonus
12,809 Ability Mod
Infused Stats:
Deity:
+70 sta
11.9% Potency
1.4% Crit Bonus
+1,460.7 Abil Mod
Chain Armor (Forearms)
Mitigation
698
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Siltsea's Chain Gloves of Wind
LEGENDARY
1,017 Primary Attributes
2,305 Stamina
15,016 Power
100,221 Health
762.4 Potency
45 Resolve
317.5 Haste
18.3 Weapon Damage
27 Overcap Crit Bonus
9,686 Ability Mod
Infused Stats:
Deity:
+146 sta
14.9% Potency
1.3% Crit Bonus
+949.4 Abil Mod
Chain Armor (Hands)
Mitigation
750
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Coif of the Fiend
LEGENDARY
1,017 Primary Attributes
2,305 Stamina
15,016 Power
100,221 Health
47 AE Auto
762.4 Potency
22 Mitigation Increase
45 Resolve
20.1 Max Health
27 Overcap Crit Bonus
Infused Stats:
Deity:
+110 sta
11.7% Potency
1.4% Crit Bonus
Chain Armor (Head)
Mitigation
750
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Ring of the Omened
UNCOMMON
907 Primary Attributes
711 Stamina
27,515 Power
61,173 Health
148,885 Resistances
294 Combat Skills
222.9 Crit Bonus
90 Resolve
26 Casting Speed
3546.7 Potency
34.2 Flurry
19.5 Block Chance
Infused Stats:
Deity:
+235 sta
34.1% Potency
4.0% Crit Bonus
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Kriegor's Enkindled Bangle
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
24.9 Casting Speed
3061.4 Potency
66.5 Haste
73.2 Multi Attack
Infused Stats:
Deity:
+127 sta
10.8% Potency
1.0% Crit Bonus
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Boarkeeper's Grubby Chain Greaves
LEGENDARY
1,178 Primary Attributes
2,875 Stamina
15,016 Power
100,221 Health
119.1 Casting Speed
878.5 Potency
28 Mitigation Increase
45 Resolve
25.2 Max Health
34 Overcap Crit Bonus
Infused Stats:
Deity:
+99 sta
21.3% Potency
1.4% Crit Bonus
Chain Armor (Legs)
Mitigation
803
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Galenaut's Gleaming Torque of Skies
LEGENDARY
867 Primary Attributes
1,155 Stamina
22,356 Power
49,699 Health
238.8 Crit Bonus
50 Resolve
12.9 AE Auto
156.7 Crit Chance
3123.9 Potency
74.7 Multi Attack
30,631 Ability Mod
Infused Stats:
Deity:
+124 sta
16.0% Potency
1.4% Crit Bonus
+1,440.2 Abil Mod
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Evader's Blade
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,356 Primary Attributes
1,947 Stamina
31,544 Power
70,124 Health
117.8 DPS
404.4 Crit Chance
1189 Potency
37.8 Mitigation Increase
142.5 Resolve
68.2 Reuse Speed
63 Overcap Crit Bonus
Infused Stats:
Deity:
+233 sta
19.9% Potency
1.8% Crit Bonus
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,050 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Obsidian Bow of the Theory Seeker
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, RELIC
PRESTIGE
1,173 Primary Attributes
1,787 Stamina
21,628 Power
48,078 Health
366.5 Crit Chance
679.5 Potency
33.7 Mitigation Increase
97.5 Resolve
123 Haste
33.7 Block Chance
29 Overcap Crit Bonus
Infused Stats:
Deity:
+134 sta
15.3% Potency
1.5% Crit Bonus
Bow
Ranged
Damage
1045 - 1,567
(326.54 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,267 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Signet of the Omened
UNCOMMON
907 Primary Attributes
711 Stamina
27,515 Power
61,173 Health
148,885 Resistances
294 Combat Skills
222.9 Crit Bonus
90 Resolve
47.4 DPS
3546.7 Potency
62.5 Haste
16.2 Weapon Damage
Infused Stats:
Deity:
+66 sta
12.9% Potency
1.2% Crit Bonus
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Bracelet of the Earthcrasher
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
24.9 Casting Speed
3061.4 Potency
19.3 Block Chance
30,018 Ability Mod
Infused Stats:
Deity:
+239 sta
43.5% Potency
1.7% Crit Bonus
+4,670.7 Abil Mod
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Rubicite Dagger of Endurance
MASTERCRAFTED LEGENDARY
850 Primary Attributes
1,466 Stamina
7,384 Power
24,623 Health
177.7 Crit Bonus
24 Resolve
6.8 AE Auto
300.7 Crit Chance
220.7 Potency
26.1 Mitigation Increase
101.1 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
236 - 709
(236.29 Rating)
Delay
4.0 seconds
Level
105
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 12,697,479 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 508,355 health per tick while out-of-combat.
This character has a Maximum Power pool of 831,257. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 33,809 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 671,674 whatsits.
This character resists Noxious damage in the amount of 671,786 whatsits.
This character resists Arcane damage in the amount of 674,190 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2153.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 292,280, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 389.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
330.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,148 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 95.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 34.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.