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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued dragon's breath hex doll
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.3 Reuse Speed
Infused Stats:
Slots
Charm
Level
62
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Shroud of Darkness
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
149
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cloak of the Academy
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
Hatebringer's Venom
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
50
Duration
45 minutes
Effects:
Increases STA of target by 44.2. Increases AGI of target by 44.2. Increases INT of target by 44.2. Increases STR of target by 44.2. Increases WIS of target by 44.2. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 6.0. Increases Power Regen of target by 164.0.
Stud of Harpy Talons
TREASURED
24 Primary Attributes
24 Stamina
156 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Earhoop of the Vampire Lord
TREASURED
30 Primary Attributes
30 Stamina
377 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.8 Mitigation Increase
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Thaumaturgist's Boots
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
145
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Ireheart Stew
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
50
Duration
45 minutes
Effects:
Increases STA of target by 44.2. Increases AGI of target by 44.2. Increases INT of target by 44.2. Increases STR of target by 44.2. Increases WIS of target by 44.2. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 6.0. Increases Health Regen of target by 164.0.
Baru'Bah Signet Cuffs
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.4 Potency
10 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
104
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
Awakened Scaleguard cloth gloves
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Cloth Armor (Hands)
Mitigation
127
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Crimson Draconist Hat
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
147
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Bejeweled Ring of Scales
LEGENDARY
20 Primary Attributes
20 Stamina
200 Resistances
9 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE NO-TRADE
Wisp Glowing Arcanist's Circlet
TREASURED
30 Primary Attributes
30 Stamina
203 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Webbed Pants
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
146
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Nightwalker's Choker of Stalking
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
3.9 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Neck
Level
58
Adornment Slots:
White, Green
ATTUNEABLE
Wand of Second Life
This wand has the special ability to transform into the Staff of Second Life upon command of its wielder.
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Priests, Shadowknight
Effects:
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
Curse of the Godking
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Godking on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 346 - 519 magic damage on target.
• Heals caster for 167 - 278.
• Decreases STR of target by 75.2.
• Increases INT and WIS of caster by 25.1.
• Cannot be modified except by direct means
ORNATE LORE NO-TRADE NO-VALUE
Wand of Darkened Infusions
LEGENDARY
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
81 - 456
(67.09 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
60
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Dark Chitin Ring
LEGENDARY
31 Primary Attributes
31 Stamina
462 Resistances
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Aviak Bone Armband
TREASURED
31 Stamina
31 Primary Attributes
224 Resistances
12 Combat Skills
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
Infused Stats:
Slots
Wrist
Level
66
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Idol of the Oracle
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Councilor's Mantle
TREASURED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
129
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bone-Clasped Girdle
LEGENDARY, Bone Clasped Girdle
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
42 Ability Mod
Infused Stats:
Slots
Waist
Level
70
Effects:
Burning Affliction
When Equipped:
• On any combat or spell hit this spell may cast Burning Affliction on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 302 - 504 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 625.
This character has 11,618 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 479 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,162. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 519 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,824 whatsits.
This character resists Noxious damage in the amount of 8,894 whatsits.
This character resists Arcane damage in the amount of 8,789 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 20% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,252, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 27.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.