EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Pugilist's Stalwart Tunic
LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
8.8 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
342
Level
85
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stalwart Cloak
LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
8.8 Haste
Infused Stats:
Slots
Cloak
Level
85
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stalwart Earring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
85
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stalwart Earring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Ear
Level
85
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Martial Bog Leather Foot Wraps
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
6.7 Block Chance
15.7 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
357
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Pugilist's Stalwart Bracers
LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
8.3 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
319
Level
85
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Haze Panther Skin Hand Wraps
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
6 Block Chance
14.9 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Corrupted Haze Panther Skin Cap
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
10.5 Mitigation Increase
6.7 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Stalwart Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
8.8 Haste
Infused Stats:
Slots
Finger
Level
85
All Fighters
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Soul Trap of Illusion
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
60
Spirit Stone Stats:
+28 agi +25 sta
+1.4% Potency +0.6% Crit Bonus
7
0%
NO-VALUE
Stalwart Bracelet
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
224 Ability Mod
Infused Stats:
Slots
Wrist
Level
85
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Pugilist's Stalwart Pants
LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
8.3 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
342
Level
85
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Twisted Vine Amulet
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
16.3 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
NO-TRADE
Stalwart Brawlers Bo
LEGENDARY
146 Primary Attributes
146 Stamina
6.6 Crit Bonus
7.6 Crit Chance
14.4 Potency
16.6 Max Health
17.6 Haste
Infused Stats:
Staff
Two-Handed Crushing
Damage
136 - 770
(113.29 Rating)
Delay
8.0 seconds
Level
85
Bruiser, Monk
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stalwart Brawlers Satchel
LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
146 - 825
(107.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
85
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Stalwart Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
85
All Fighters
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Soul Trap of Illusion
This will grow in power as you gain Adventure Experience!
This character has 25,844 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,168 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,466. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 993 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18,999 whatsits.
This character resists Noxious damage in the amount of 18,999 whatsits.
This character resists Arcane damage in the amount of 19,159 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 159.58333333333
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 54.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,464, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 30.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
22 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 24% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.