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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.8.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
The Melodious Concerto
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
216.3 Crit Bonus
17 Resolve
19.1 Casting Speed
107.3 Crit Chance
1802.3 Potency
59.9 Haste
65.9 Multi Attack
Infused Stats:
Slots
Charm
Level
101
Effects:
Perfect Warrior
Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.5.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
LORE-EQUIP INFUSABLE
Electrified Adornment of Reuse
TREASURED
Adds the following to an item:
3.3 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
95
NO-VALUE NO-TRADE
pristine waxed leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Billowing Drape of the Moondancer
FABLED
753 Primary Attributes
1,095 Stamina
8,076 Power
26,931 Health
154 Combat Skills
232.3 Crit Bonus
26 Resolve
1.4 Ability Doublecast
118.6 Crit Chance
2106.5 Potency
35 Flurry
30.2 Reuse Speed
Infused Stats:
Deity:
+13 sta
4.6% Potency
Slots
Cloak
Level
106
Adornment Slots:
White, Orange
HEIRLOOM INFUSED
Electrified Adornment of Haste
TREASURED
Adds the following to an item:
10.7 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Dread Essence
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
1
Duration
45 minutes
Effects:
Increases STA of target by 4.1. Increases AGI of target by 4.1. Increases INT of target by 4.1. Increases STR of target by 4.1. Increases WIS of target by 4.1. Increases All Attributes of target by 0.5%. Increases Potency of target by 1.0. Increases Max Health of target by 3.0%. Increases Power Regen of target by 16.0.
NO-VALUE
Fishbone Earring
LEGENDARY, Fishbone Earring
702 Primary Attributes
1,041 Stamina
12,458 Power
41,550 Health
55,440 Resistances
220.8 Crit Bonus
24 Resolve
1894.1 Potency
15.5 Mitigation Increase
32.6 Flurry
17.9 Weapon Damage
Infused Stats:
Slots
Ear
Level
101
Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
• Allows caster to breathe under water
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Frosted Adornment of Noxious Resilience
TREASURED
Adds the following to an item:
440 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Earstud of the Alchemist
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
19.1 Casting Speed
1802.3 Potency
15.1 Mitigation Increase
15.1 Block Chance
Infused Stats:
Slots
Ear
Level
101
Adornment Slots:
White, Orange
LORE-EQUIP INFUSABLE
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Tintinnal's Stable Boots
LEGENDARY
804 Primary Attributes
2,028 Stamina
5,045 Power
50,491 Health
348.6 Potency
18.2 Mitigation Increase
16 Resolve
18.4 Max Health
16 Overcap Crit Bonus
4,257 Ability Mod
Infused Stats:
Deity:
+51 sta
16.1% Potency
+932.0 Abil Mod
Chain Armor (Feet)
Mitigation
695
Level
103
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM INFUSED
Frosted Adornment of Haste
TREASURED
Adds the following to an item:
2.3 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
85
NO-VALUE NO-TRADE
Fiery Owlbear Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 7.8. Increases Health Regen of target by 102.5.
Fatethreaded Armlets
LEGENDARY
821 Primary Attributes
2,070 Stamina
5,606 Power
56,102 Health
99.3 DPS
355.8 Potency
18.6 Mitigation Increase
17 Resolve
18.8 Max Health
16 Overcap Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
750
Level
105
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Critical Chance
TREASURED
Adds the following to an item:
10 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
Cinder Chainlink Gauntlets
FABLED
927 Primary Attributes
2,246 Stamina
8,479 Power
84,846 Health
88 Casting Speed
457.6 Potency
29 Resolve
154.4 Haste
133 Reuse Speed
18 Overcap Crit Bonus
Infused Stats:
Deity:
+24 sta
2.6% Potency
Chain Armor (Hands)
Mitigation
813
Level
108
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Aluxob Battle Coif
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
76.4 Casting Speed
341.6 Potency
15 Resolve
273.6 Haste
8.3 Weapon Damage
15 Overcap Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Pulsing Adornment of Agility
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Invisible Buckle Ring
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
45.6 DPS
19.1 Casting Speed
1802.3 Potency
59.9 Haste
Infused Stats:
Slots
Finger
Level
101
Adornment Slots:
White, Orange, Green
LORE-EQUIP INFUSABLE
Frozen Adornment of Noxious Resilience
TREASURED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE NO-TRADE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+0.6% Mitigation Increase +0.8% Potency +1% Crit Bonus +0.5% Max Health +1.2% Hate Gain
This character has 11,220,276 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 448,936 health per tick while out-of-combat.
This character has a Maximum Power pool of 372,356. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 15,086 power per tick while out-of-combat.
This character runs 45% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 334,628 whatsits.
This character resists Noxious damage in the amount of 334,628 whatsits.
This character resists Arcane damage in the amount of 334,738 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1306.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 36,284, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 151.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
310.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
981 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 67.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 4.727% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.