EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases All Attributes of target by 3.6%. Increases Max Health of target by 30.0%. Increases Potency of target by 150.0. Increases Power Regen of target by 370.4.
Cabalist's Bolstered Earring
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
166,260 Resistances
307 Combat Skills
871.1 Crit Bonus
275 Resolve
9381.6 Potency
17.5 Multi Attack
16.4 Mitigation Increase
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Vicious Earring
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
166,260 Resistances
307 Combat Skills
871.1 Crit Bonus
275 Resolve
9381.6 Potency
16.4 Reuse Speed
112,423 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Boots
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
17.5 Casting Speed
9381.6 Potency
275 Resolve
871 Overcap Crit Bonus
112,423 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
772
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Matron's Cobbler
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
Cabalist's Bracers
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
115 DPS
9381.6 Potency
275 Resolve
17.5 Multi Attack
871 Overcap Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
772
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Gauntlets
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
9381.6 Potency
275 Resolve
17.5 Multi Attack
14.7 Block Chance
871 Overcap Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
772
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Helm
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
16.4 Ability Doublecast
9381.6 Potency
275 Resolve
16.4 Reuse Speed
871 Overcap Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
772
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Bolstered Ring
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
166,260 Resistances
307 Combat Skills
871.1 Crit Bonus
275 Resolve
9381.6 Potency
14.7 Block Chance
63.9 Max Health
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Furious Bracelet
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
166,260 Resistances
307 Combat Skills
871.1 Crit Bonus
275 Resolve
115 DPS
9381.6 Potency
17.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Pants
LEGENDARY
2,972 Primary Attributes
5,837 Stamina
113,922 Power
181,279 Health
11037.2 Potency
275 Resolve
20.7 Haste
70.7 Weapon Damage
1,025 Overcap Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
828
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Furious Necklace
LEGENDARY
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
307 Combat Skills
871.1 Crit Bonus
275 Resolve
20.6 AE Auto
361.4 Crit Chance
9381.6 Potency
16.4 Flurry
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE
Cabalist's Spear
LEGENDARY
2,972 Primary Attributes
5,837 Stamina
113,922 Power
181,279 Health
275 Resolve
135.4 DPS
425.2 Crit Chance
11037.2 Potency
20.7 Haste
1,025 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
1985 - 2,977
(1240.32 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
This character has 2,362,233 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 94,515 health per tick while out-of-combat.
This character has a Maximum Power pool of 587,691. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 23,534 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 0 whatsits.
This character resists Noxious damage in the amount of 0 whatsits.
This character resists Arcane damage in the amount of 0 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.