EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Fatal Pestilience II on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on targets in Area of Effect.
• Inflicts 27 - 29 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Radiant Stone of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Charm
Level
20
Effects:
Flockmaster's Protection II
When Equipped:
• On a critical healing spell cast this spell may cast Flockmaster's Protection II on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection II on target.
• Heals target for 74 - 82.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Reverent Coat of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
110
Level
20
Defiler, Mystic
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Halfling Healer's Veil
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Cloak
Level
30
Adornment Slots:
White
ATTUNEABLE
jasper earring
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Stud of Lost Knowledge
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Ear
Level
1
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Spiritualist's Boots
TREASURED
1 Stamina
1 Primary Attributes
Infused Stats:
Chain Armor (Feet)
Mitigation
4
Level
1
Defiler, Mystic
Adornment Slots:
White
NO-TRADE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Spiritualist's Gloves
TREASURED
1 Stamina
1 Primary Attributes
Infused Stats:
Chain Armor (Hands)
Mitigation
4
Level
1
Defiler, Mystic
Adornment Slots:
White
NO-TRADE
Ring of Long Lives
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Finger
Level
10
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Radiant Bangle of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Effects:
Ward of Duality II
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality II on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 200 points of all damage
• Wards caster against 100 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Oracle Chainmail Leggings
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
45
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Steel Torque
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Neck
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Ominous Staff of Torrents
MASTERCRAFTED FABLED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Staff
Two-Handed Crushing
Damage
11 - 65
(12.77 Rating)
Delay
6.0 seconds
Level
10
All Fighters, All Mages, All Priests, Beastlord
Effects:
Arcane Vortex
When Equipped:
• On any combat or spell hit this spell may cast Arcane Vortex on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 24 - 26 cold damage on targets in Area of Effect instantly and every 2 seconds.
• Increases power of group members (AE) by 6 instantly and every 2 seconds.
• Increases Potency of group members (AE) by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Censer of the Healing Hallguard
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
22 - 123
(18.13 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
20
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Onyx Ring of Pain
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Lucid Bracelet of Havoc
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Effects:
Overwhelming Power II
When Equipped:
• On a critical spell hit this spell may cast Overwhelming Power II on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Overwhelming Power II on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
This character has 2,635 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 183 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,183. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 87 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 30 whatsits.
This character resists Noxious damage in the amount of 376 whatsits.
This character resists Arcane damage in the amount of 30 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 5% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 5% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.