EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Deific Devotion on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases AGI, INT, STR and WIS of group members (AE) by 200.0.
• Increases Crit Bonus of group members (AE) by 15.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Deific Devotion on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases AGI, INT, STR and WIS of group members (AE) by 200.0.
• Increases Crit Bonus of group members (AE) by 15.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Rune: Greater Aegis I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Priests
Effects:
Greater Aegis I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Aegis I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 5,000 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Gallant Tome of Marr
FABLED
211 Stamina
211 Primary Attributes
34.2 Crit Chance
12.6 Potency
12.6 Crit Bonus
6.9 Haste
78 Multi Attack
7.8 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
All Priests
Effects:
Righteous Path
When Equipped:
• This effect will not stack with itself.
• On a critical healing spell cast this spell may cast Righteous Path on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 5,200 points of all damage
• Heals target for 567 - 627 instantly and every 2 seconds.
• Replenishes 700 points of absorption every 2 seconds.
• This effect will not stack with similar effects.
• On a critical healing spell cast this spell may cast Storm Animus on target of spell cast. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Increases STR, INT, AGI, WIS and STA of target by 185.6.
• Increases in-combat movement speed of caster by 22.0%.
• Increases Crit Chance of caster by 22.0.
• This effect will not stack with similar adornments. but does stack with most other in-combat movement speed bonuses.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Harrowed Madness
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Harrowed Madness
When Equipped:
• This effect will not stack with similar effects.
• On a critical spell hit this spell may cast Harrowed Madness on caster. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Reuse Speed of caster by 5.5%.
• Increases Potency of caster by 9.0.
• Increases DPS of caster by 45.0.
• Increases Haste of caster by 45.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Harrowed Madness on caster. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Reuse Speed of caster by 5.5%.
• Increases Potency of caster by 9.0.
• Increases DPS of caster by 45.0.
• Increases Haste of caster by 45.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Superior Djinn Channeling Crystal
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
37.8 DPS
108.3 Crit Chance
19.5 Potency
54.1 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Ancient Stone Ring of Prime Mending
The only true wisdom is in knowing you know little.
FABLED
211 Stamina
211 Primary Attributes
9,504 Resistances
14.4 DPS
12.6 Potency
12.6 Crit Bonus
28.8 Haste
8 Reuse Speed
441 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Priests
Effects:
Will of Thorns
When Equipped:
• On a hostile ability cast this spell has a 11% chance to cast Will of Thorns on target of spell. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 2,346 - 2,593 piercing damage on target instantly and every 3 seconds.
• Inflicts an additional 130 - 144 piercing damage on target every tick.
• Heals caster for 1,702 - 1,881 instantly and every 3 seconds.
• Increases Potency of caster by 8.0.
• Increases Crit Bonus of caster by 8.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect will not stack with itself if adorned on multiple items.
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Globe of Cleansing Waves
This will grow in power as you cure hostile effects from others!
This character has 203,217 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,149 health per tick while out-of-combat.
This character has a Maximum Power pool of 61,859. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,499 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 56,299 whatsits.
This character resists Noxious damage in the amount of 56,109 whatsits.
This character resists Arcane damage in the amount of 59,221 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 361.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,370, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 10.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
67.66 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
332 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 20.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.