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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 270.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
mottled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Melodic Coat of Elusivity
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
211
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Flowing Night IV
When Equipped:
• Increases DPS of caster by 4.0.
• Increases Haste of caster by 4.0.
• Increases in-combat movement speed of caster by 4.0%.
Adornment Slots:
White
ATTUNEABLE
Cloak of the Truespirit
TREASURED
Infused Stats:
Slots
Cloak
Level
1
Effects:
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
NO-TRADE NO-VALUE
Enchanted Facet of the Vale
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Enchanted Hoop of the Vale
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fulginate Melodic Boots
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Melodic Wristguard of Elusivity
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
197
Level
40
All Scouts
Effects:
Martial Focus IV
When Equipped:
• Increases Accuracy of caster by 1.3%.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 16.0.
Adornment Slots:
White
ATTUNEABLE
Fulginate Melodic Gloves
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fulginate Melodic Coif
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Imbued Velium Band of Agility
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 7.2.
• Increases Haste of caster by 12.3.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Lacquered Oak Woodsman's Armlet
LEGENDARY
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Fulginate Melodic Leggings
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
177
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 65 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Velium Torque
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Blessed Feyiron Claws
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Fists
One-Handed Crushing
Damage
17 - 97
(22.87 Rating)
Delay
5.0 seconds
Level
30
Beastlord, Bruiser, Monk
Effects:
Glimmering Blessing
When Equipped:
• On a spell cast this spell may cast Glimmering Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 25
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Etched Leather Satchel
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
39 - 219
(28.59 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,173
• Must be flanking or behind
• Increases Threat to target by 1,813
• Must be in front of
• Inflicts 66 - 123 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Ringlet of the Sludge Creep
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
NO-TRADE
Jumjum Soaked Sleuth's Wristband
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Elise's Discord
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Round Shield
Slots
Secondary
Protection
163
Level
30
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Fulginate Melodic Mantle
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 3,559 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 150 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,551. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 110 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 608 whatsits.
This character resists Noxious damage in the amount of 673 whatsits.
This character resists Arcane damage in the amount of 694 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.