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Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Frozen Pearl Earrings
FABLED
92 Primary Attributes
92 Stamina
540 Resistances
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
5 Casting Speed
6.3 Crit Chance
9.2 Potency
6.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lucid Stud of Impulse
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
Infused Stats:
Slots
Ear
Level
90
Effects:
Burrowing Swarm IX
Applies Burrowing Swarm IX when Activated. Lasts for 12.0 seconds.
• Applies Boneshatter IX on termination.
• Inflicts 37,962 - 41,958 crushing damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Inflicts 959 - 1,172 poison damage on target.
• Inflicts 1,199 - 1,465 poison damage on target every second.
• Inflicts an additional 479 - 586 poison damage on target every tick.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Burrowing Swarm IX is 10 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Exarch's Purified Sabatons
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
8.3 Max Health
Infused Stats:
Plate Armor (Feet)
Mitigation
619
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Giant Panther Chops
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing heal and ward amount by 1.5%.
Exarch's Purified Vambraces
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.3 Max Health
8.8 Haste
Infused Stats:
Plate Armor (Forearms)
Mitigation
619
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Exarch's Purified Gauntlets
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
3.8 Reuse Speed
Infused Stats:
Plate Armor (Hands)
Mitigation
619
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Exarch's Purified Barbute
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
Infused Stats:
Plate Armor (Head)
Mitigation
619
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Ring of Glowing Embers
LEGENDARY
64 Stamina
64 Primary Attributes
511 Resistances
23 Combat Skills
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Radiant Bangle of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Effects:
Ward of Duality IX
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality IX on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Exarch's Purified Greaves
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
224 Ability Mod
Infused Stats:
Plate Armor (Legs)
Mitigation
663
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Necklace of Veiled Deformity
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
23.4 DPS
6.1 Crit Chance
9 Potency
14.3 Haste
6.1 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM ATTUNEABLE
Imbued Swamp Ash Club
HANDCRAFTED
73 Stamina
73 Primary Attributes
23 Combat Skills
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
8.8 Haste
224 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
72 - 407
(119.71 Rating)
Delay
4.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 404 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 404 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Staff of the Deeps
LEGENDARY
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
2.8 Reuse Speed
113 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
148 - 839
(123.38 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Band of the Twisted Conservator
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Viscous Bangle
MASTERCRAFTED FABLED
82 Stamina
82 Primary Attributes
564 Resistances
27 Combat Skills
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Imbued Swamp Ash Round Shield
HANDCRAFTED
73 Stamina
73 Primary Attributes
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
8.8 Haste
9.6 Multi Attack
Infused Stats:
Round Shield
Slots
Secondary
Protection
509
Level
90
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 404 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 404 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Exarch's Purified Pauldrons
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
224 Ability Mod
Infused Stats:
Plate Armor (Shoulders)
Mitigation
619
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Radiant Cincture of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
Infused Stats:
Slots
Waist
Level
90
Effects:
Rehabilitate IX
When Equipped:
• On a critical healing spell cast this spell may cast Rehabilitate IX on target of spell cast. Triggers about 2.0 times per minute.
• Applies Rehabilitate IX on termination. Lasts for 15.0 seconds.
This character has 58,846 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,575 health per tick while out-of-combat.
This character has a Maximum Power pool of 19,455. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 920 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 30,441 whatsits.
This character resists Noxious damage in the amount of 27,245 whatsits.
This character resists Arcane damage in the amount of 28,938 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 554.11764705882
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 52.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 552, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 27.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.