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A flask of water from Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
15 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Haunted Stone Earring
TREASURED
37 Primary Attributes
37 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
52 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Scintillating Intellectual Backing
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
60
NO-VALUE
Mystical Orb of the Invoker
LEGENDARY
31 Primary Attributes
31 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Ear
Level
62
Effects:
Fire Aura
When Equipped:
• On a hostile spell cast this spell may cast Char on target of spell. Triggers about 2.0 times per minute.
• Inflicts 217 - 326 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Scintillating Intellectual Backing
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
60
NO-VALUE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
89
Level
50
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
xegonberries
Berries found only in the Overrealm.
Infused Stats:
Slots
Food
Level
70
Satiation
Average
Duration
30 minutes
Effects:
Increases INT of target by 1.2. Increases Health Regen of target by 63.5.
NO-VALUE
Magus Cuffs of Advancement
TREASURED
31 Primary Attributes
31 Stamina
423 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Cloth Armor (Forearms)
Mitigation
137
Level
65
Adornment Slots:
White, Turquoise
NO-TRADE
Stonestitched Gloves
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
164
Level
70
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Hat of the Arcane Order
LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
141
Level
67
Effects:
Aggregate Mana
Applies Aggregate Mana when Activated.
• Increases power of caster by 423.
• The casting time of Aggregate Mana is 2.0 seconds and the reuse time of the spell is 11 minutes 40 seconds
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Scintillating Epiphanic Imprint
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Head
Level
60
NO-VALUE
The Ring of Valorous Perception
TREASURED
31 Primary Attributes
31 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Finger
Level
62
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Lambent Epiphanic Polishing Stone
TREASURED
Adds the following to an item:
70 Power
Type:
White Adornment
Slots:
Finger
Level
50
NO-VALUE
Naar'Yora Bracelet
LEGENDARY
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scintillating Intellectual Fastening
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
60
NO-VALUE
Hooluk-Imbued Breeches
LEGENDARY
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
140
Level
62
All Mages, All Priests
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ravasect Eye Necklace
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Neck
Level
66
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Grizzfazzle's Walking Stick
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
1.5 Flurry
Infused Stats:
Staff
One-Handed Crushing
Damage
25 - 225
(62.59 Rating)
Delay
4.0 seconds
Level
65
All Mages, All Priests
Effects:
Grizzfazzle's Burst
When Equipped:
• On a hostile spell cast this spell may cast Grizzfazzle's Rage on target of spell. Triggers about 2.0 times per minute.
• Inflicts 195 - 363 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Lambent Magi's Second Sight
FABLED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
50
Effects:
Spellbound Ubiquity
When Equipped:
• Increases Crit Chance of caster by 1.0.
NO-VALUE
Wand of Kinetic Repulsion
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
6.6 Strikethrough
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
94 - 530
(77.97 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
68
All Mages, All Priests
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Effigy Carved Ringlet
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
2.3 Reuse Speed
Infused Stats:
Slots
Finger
Level
68
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Naar'Yora Bracelet
LEGENDARY
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scintillating Intellectual Fastening
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
60
NO-VALUE
Enspelled Vultak Eye
LEGENDARY
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
36 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
62
Effects:
Rune of the Eye
When Equipped:
• On a hostile spell cast this spell may cast Rune of the Eye on caster. Lasts for 10 minutes. Triggers about 2.0 times per minute.
• Wards caster against 800 points of all damage
• Increases Disruption of caster by 5.0.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Al'Kabor's Spellborn Sleeves
Worn during the early years of his journeys on Norrath, these traveling clothes of the legendary erudite mage Al'Kabor seem to be imbued with a part of his power and mastery of the arts.
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
147
Level
70
Warlock, Wizard
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Bone-Clasped Girdle
LEGENDARY, Bone Clasped Girdle
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
42 Ability Mod
Infused Stats:
Slots
Waist
Level
70
Effects:
Burning Affliction
When Equipped:
• On any combat or spell hit this spell may cast Burning Affliction on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 302 - 504 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 625.
This character has 7,837 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 313 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,622. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 385 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,413 whatsits.
This character resists Noxious damage in the amount of 4,636 whatsits.
This character resists Arcane damage in the amount of 5,639 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 9% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 36% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.