EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Darkness Soaked Links
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
0.1 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
180
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Green Journeyman's Cloak
A cloak stitched to enhance the wearer's ability to traverse Norrath.
Infused Stats:
Slots
Cloak
Level
1
Effects:
Journeyman's Cloak
Applies Journeyman's Cloak when Equipped.
• Increases speed of caster by 25.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Stud of the Crocodile
LEGENDARY
38 Primary Attributes
38 Stamina
220 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Ear
Level
55
Adornment Slots:
White, Turquoise
NO-TRADE
Earring of the Frenzied Sands
LEGENDARY
38 Primary Attributes
38 Stamina
480 Resistances
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
NO-TRADE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Defiant Vagabond's Vambraces
TREASURED
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
225
Level
54
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Ebon Chainmail Gloves
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
176
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ebon Chainmail Coif
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
176
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ringlet of the Fiend
LEGENDARY
31 Primary Attributes
31 Stamina
420 Resistances
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
2.7 Max Health
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Tainted Armlet of Rapidity
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
NO-TRADE
Defiant Vagabond's Chain Leggings
TREASURED
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
267
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Trinket of the Fayhunter
TREASURED
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Slots
Neck
Level
53
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Ulak of Dull Blows
LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Block Chance
Infused Stats:
Fists
Main Hand Slashing
Damage
40 - 228
(53.67 Rating)
Delay
5.0 seconds
Level
60
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
augmented leather sheath
Used for easy access to thrown ammo when used in ranged combat.
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
36 - 73
(39.6 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
40
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Imbued Rhodium Band of Strength
MASTERCRAFTED
13 Primary Attributes
13 Stamina
84 Resistances
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Slots
Finger
Level
42
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 14.3.
• Increases DPS of caster by 21.4.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Azure Gemmed Bracelet of Alacrity
TREASURED
30 Primary Attributes
30 Stamina
371 Resistances
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Infused Stats:
Slots
Wrist
Level
60
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Elise's Discord
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Round Shield
Slots
Secondary
Protection
163
Level
30
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Defiant Vagabond's Chain Spaulders
TREASURED
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
237
Level
57
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 8,569 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 357 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,963. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 315 power per tick while out-of-combat.
This character runs 71% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,504 whatsits.
This character resists Noxious damage in the amount of 6,441 whatsits.
This character resists Arcane damage in the amount of 6,599 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1766.6666666667
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 394, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.