EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Arctic Cloak of the Ry'gorr Oracles
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Badger Claw Earring of Mystery
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
Infused Stats:
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Lucid Stud of Velocity
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Effects:
Burrowing Swarm VIII
Applies Burrowing Swarm VIII when Activated. Lasts for 12.0 seconds.
• Applies Boneshatter VIII on termination.
• Inflicts 13,224 - 14,616 crushing damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Inflicts 334 - 408 poison damage on target.
• Inflicts 418 - 510 poison damage on target every second.
• Inflicts an additional 167 - 204 poison damage on target every tick.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Burrowing Swarm VIII is 10 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Boots of Terror
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
164
Level
70
All Mages
Adornment Slots:
White, Turquoise
ATTUNEABLE
Arctic Frostwind Champion's Bands
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
Infused Stats:
Cloth Armor (Forearms)
Mitigation
191
Level
90
All Mages
Adornment Slots:
White, Turquoise
NO-TRADE
Evoker's Ensorcelled Satin Gloves of Blasting
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.6 Casting Speed
62 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
164
Level
70
Adornment Slots:
White, Turquoise, Orange
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Giant Napkin
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
185
Level
90
All Mages, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Broken Ring of Ry'Gorr
LEGENDARY
75 Primary Attributes
75 Stamina
468 Resistances
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wristband of Winged Scale
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Evoker's Spellbound Weave Leggings
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.4 Casting Speed
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
176
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vyx Crest Locket
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
98 Ability Mod
Infused Stats:
Slots
Neck
Level
78
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Enervated Mirage Star
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
151 - 454
(120.96 Rating)
Delay
5.0 seconds
Level
80
Illusionist
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE
Arctic Frostwind Oracle's Blessed Staff
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
183 - 1,039
(152.77 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Central Cluster Ring
LEGENDARY
75 Primary Attributes
75 Stamina
468 Resistances
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Slots
Finger
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lucid Bracelet of Velocity
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Overwhelming Power VIII
When Equipped:
• On a critical combat hit this spell may cast Overwhelming Power VIII on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 8.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Overwhelming Power VIII on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
This character has 21,480 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 877 health per tick while out-of-combat.
This character has a Maximum Power pool of 20,054. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 899 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 23,300 whatsits.
This character resists Noxious damage in the amount of 23,036 whatsits.
This character resists Arcane damage in the amount of 23,812 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,424, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.