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Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine etched leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
10
Imbued Dexterous Spotted Gi
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
7.7 Max Health
179 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
330
Level
82
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 109 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
Smoldering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
78
NO-VALUE
Martial Gabardine Cloak
MASTERCRAFTED
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
1.3 AE Auto
3 Crit Chance
4.9 Potency
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
Smoldering Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
78
NO-VALUE
Succulent Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 13.2. Increases Power Regen of target by 120.0.
Incarnadine Earring
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
10.5 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Sarnak Earring of Station
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Slots
Ear
Level
79
Effects:
Runic Barrier
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Runic Barrier on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 280 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Centered Footpads of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
3.1 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
78
NO-VALUE
Luscious Cranberry Pie with Cream
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 13.2. Increases Health Regen of target by 190.0.
Quarrelsome Wristguards
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
2.3 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
295
Level
77
Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Spotted Gloves
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
5.5 Mitigation Increase
7.7 Max Health
Infused Stats:
Leather Armor (Hands)
Mitigation
308
Level
82
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
Smoldering Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.6 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
78
NO-VALUE
Centered Helm of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
3.1 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Intruder's Band
TREASURED
53 Primary Attributes
53 Stamina
790 Resistances
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
6.4 Max Health
Infused Stats:
Slots
Finger
Level
80
Effects:
Smash
When Equipped:
• On a combat hit this spell may cast Smash on target of attack. Lasts for 3.0 seconds. Triggers about 1.4 times per minute.
• Stuns target
• Only affects targets level 95 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 98.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Parrying (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
17 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
78
NO-VALUE
Tynnonium Shackle
LEGENDARY
45 Primary Attributes
45 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Torn Purple Breeches
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.3 Multi Attack
Infused Stats:
Cloth Armor (Legs)
Mitigation
275
Level
75
Effects:
Enraging Presence
When Equipped:
• When damaged with a melee weapon this spell will cast Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 87
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Danak Essence Vial Necklace
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Slots
Neck
Level
78
Effects:
Dextrous Defense
When Equipped:
• Caster will Riposte 2.0% of incoming frontal attacks. Attacks from other quadrants have the same chance of being Parried.
Adornment Slots:
White, Turquoise, Orange, Green
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Gorynn's Fist
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Fists
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Bruiser
Effects:
Strike of Anger
When Equipped:
• On a melee hit this spell may cast Strike of Anger on target of attack. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Increases Threat to target by 5,560
• Inflicts 346 - 518 crushing damage on target.
• Increases Crit Chance of caster by 7.0.
• Cannot be modified except by direct means
• Attacker must be in front of
• On a melee hit this spell may cast Strike of Anger on target of attack. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 410 - 616 crushing damage on target.
• Increases Crit Chance of caster by 7.0.
• Cannot be modified except by direct means
• Attacker must be behind or flanking
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
78
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 720.
• Cannot be modified except by direct means
NO-VALUE
Imbued Dragonhide Leather Sheath
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Thrown Weapon
Ranged
Damage
94 - 534
(69.81 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
62
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,009
• Must be flanking or behind
• Increases Threat to target by 3,649
• Must be in front of
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ring of the Extractors
TREASURED
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
Infused Stats:
Slots
Finger
Level
80
Effects:
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
This character has 15,394 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 920 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,176. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 585 power per tick while out-of-combat.
This character runs 146% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,080 whatsits.
This character resists Noxious damage in the amount of 13,675 whatsits.
This character resists Arcane damage in the amount of 9,603 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 92.458628841608
This character has a 71% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 178, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 11%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.