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Increases INT of target by 223.1. Increases STA of target by 291.7. Increases Max Health of target by 1.3%. Increases Potency of target by 6.0. Increases Power Regen of target by 354.6.
Kunarkian Studs of Sathirian Lore
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
4.9 Max Health
80 Ability Mod
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Gnashtooth Thaumaturgists Earring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Ear
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Arcane Sage's Shoes
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
144
Level
69
Adornment Slots:
White, Turquoise
NO-TRADE
Phantom Fillet
HANDCRAFTED
Infused Stats:
Slots
Food
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 223.1. Increases STA of target by 291.7. Increases Potency of target by 6.0. Increases Crit Chance of target by 68.6. Increases Health Regen of target by 354.6.
Gnashtooth Cloth Bracers
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
156
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Cloth Gauntlets
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
156
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Cloth Helm
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
7.7 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
156
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Thaumaturgists Ring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Finger
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Drolvarg Leather Wrist Cuff
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
80 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Gnashtooth Cloth Leggings
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.8 Haste
Infused Stats:
Cloth Armor (Legs)
Mitigation
167
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Thaumaturgists Torque
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.6 Multi Attack
Infused Stats:
Slots
Neck
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Thaumaturgists Staff
LEGENDARY
76 Primary Attributes
76 Stamina
30 Combat Skills
1 Crit Bonus
3.4 Crit Chance
5 Potency
120 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
81 - 458
(89.71 Rating)
Delay
6.0 seconds
Level
70
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Orange, White
HEIRLOOM ATTUNEABLE INFUSABLE
Concussive Wand of the Pulsing Mind
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
105 - 593
(87.15 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
68
All Mages, All Priests
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gnashtooth Thaumaturgists Ring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Finger
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Priestly Wristguard of the Fallen
LEGENDARY
60 Stamina
60 Primary Attributes
1,394 Resistances
12 Combat Skills
2.4 Casting Speed
2.7 Potency
0.6 Strikethrough
3.8 Crit Bonus
0.3 Reuse Speed
131 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Gnashtooth Cloth Mantle
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
7.7 DPS
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
156
Level
70
All Mages
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Lucid Sash of Destruction
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
38 Ability Mod
Infused Stats:
Slots
Waist
Level
70
Effects:
Call of Solusek VII
When Equipped:
• On a critical spell hit this spell may cast Call of Solusek VII on target of spell. Lasts for 14.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 585 - 647 heat damage on target instantly and every 2 seconds.
• Decreases Mitigation of target vs elemental damage by 668.
• Summons a limited pet to aid the caster
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Call of Solusek VII on target of attack. Lasts for 14.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 585 - 647 heat damage on target instantly and every 2 seconds.
• Decreases Mitigation of target vs elemental damage by 668.
This character has 18,769 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 994 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,189. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 891 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,597 whatsits.
This character resists Noxious damage in the amount of 8,721 whatsits.
This character resists Arcane damage in the amount of 9,106 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 89% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,624, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.