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Applies Magical Shielding III when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 60% of all incoming damage. 6.6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding III is 30.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Hardwired Control Unit
FABLED
261 Primary Attributes
543 Stamina
27 Crit Bonus
23.1 DPS
38.5 Crit Chance
27.3 Potency
14 Reuse Speed
650 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Holy III
Applies Holy III when Activated. Lasts for 1 minute.
• Increases Crit Bonus of caster by 12.0.
• Converts damage spells to divine damage.
• Cannot be modified except by direct means
• The reuse time of Holy III is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Dreadnaught's Steelsilk Robe of Shielding
0/1 red carnage gem slots filled
FABLED
375 Primary Attributes
729 Stamina
38.3 Crit Bonus
38.3 Potency
12.9 Max Health
35 Casting Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Charged Adornment of Magical Skill
TREASURED
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
95
NO-VALUE NO-TRADE
Charged Adornment of Heightened Power
TREASURED
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
95
NO-VALUE NO-TRADE
The Mangy Pillager
LEGENDARY
212 Primary Attributes
344 Stamina
8.4 Crit Bonus
0.4 Ability Doublecast
37.5 Crit Chance
8.4 Potency
Infused Stats:
Slots
Cloak
Level
96
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Sulfur Tepache
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Half-hoop of Blurred Blades
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
96
Effects:
Stunning Deftness II
When Equipped:
• When avoiding an attack, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
First Strikers
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
31 Potency
10.6 Max Health
7.3 Mitigation Increase
2,292 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Ambrosial Fruit
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and INT of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing damaging spell amount by 2%.
Soulturners
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
31 Potency
10.6 Max Health
28.5 Casting Speed
2,292 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
578
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Bluejacket's Gloves
LEGENDARY
226 Primary Attributes
372 Stamina
19.4 Crit Bonus
19.4 Potency
6.5 Max Health
28.3 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
326
Level
95
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Lavacrafter's Hood of Magmatic Fury
0/4 blue malice gem slots filled.
LEGENDARY
316 Primary Attributes
651 Stamina
30.1 Crit Bonus
30.1 Potency
43.9 Reuse Speed
4,398 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
612
Level
98
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Unholy Matrimony
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
The Wild Divine III
When Equipped:
• Increases Potency of caster by 20.0.
• Improves the heal potency granted by the heal stance by 40% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Micro Sprocket
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
11.5 DPS
20.6 Potency
33.4 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Allied Energy II
When Equipped:
• Increases the wearer's Potency by 82.5 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 115.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Rumsoaked Cloth Pants
FABLED
1,056 Stamina
406 Primary Attributes
73.3 Crit Bonus
53.1 Reuse Speed
5,322 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
693
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Bold Gorget of the Subtle
LEGENDARY
500 Stamina
246 Primary Attributes
21.8 DPS
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
95
Effects:
The Subtle III
When Equipped:
• Decreases Hate Gain of caster by 50.0.
• Increases Potency of caster by 15.0.
Adornment Slots:
White, Green
ATTUNEABLE
Bloodstained Pirate Warstaff
LEGENDARY
628 Primary Attributes
1,133 Stamina
37.8 Crit Bonus
13.1 AE Auto
209.6 Crit Chance
39.5 Potency
10.1 Mitigation Increase
10.1 Block Chance
Infused Stats:
Two-Handed Crushing
Damage
190 - 1,076
(316.39 Rating)
Damage Type: Magic
Delay
4.0 seconds
Level
98
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Visionary Xiocite Outrider Wand
MASTERCRAFTED
345 Primary Attributes
685 Stamina (1 boost)
22.7 Crit Bonus (1 boost)
115.3 Crit Chance
22.7 Potency (1 boost)
20.9 Casting Speed
25.1 Reuse Speed (1 boost)
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
392 - 2,223
(326.97 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
EXPERIMENTED REFINED
Inspired Ring of Sacrifice
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Spiritual Sacrifice
When Equipped:
• Modifies the wearer's Potency based on the number of increments of Spiritual Sacrifice. 0: -15 Potency. 1: -10 Potency. 2: -5 Potency. 3: 0 Potency. 4: 30 Potency. 5: 50 Potency
• On a healing spell cast this spell may cast Spiritual Sacrifice on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+10% Damage Per Second +2.2% Potency +2.2% Crit Bonus +9% Multi Attack Chance +76 Ability Modifier
Progress to Next Level:
34
79.63%
NO-VALUE
The Emperor's Command
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Overwhelming Advantage III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 60 maximum
This character has 673,713 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 27,219 health per tick while out-of-combat.
This character has a Maximum Power pool of 80,630. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,411 power per tick while out-of-combat.
This character runs 8% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 117,675 whatsits.
This character resists Noxious damage in the amount of 116,188 whatsits.
This character resists Arcane damage in the amount of 116,588 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 499.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 40,010, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 50%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 82.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
7.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.302525 seconds, a 78.99% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 31.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).