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Increases AGI, INT, STR and WIS of target by 14.3. Increases Power Regen of target by 48.5.
NO-VALUE NO-TRADE
Trick-Inducing Earrings
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
All Priests
Effects:
Frontline Healing
When Equipped:
• On a melee hit this spell may cast Frontline Healing on target. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the value of heals and wards by 9% per increment. Increments up to 5 times, if at 1 increment.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.26.2% DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
8.9 Ability Casting Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE REFORGED
Nightmare Boots
FABLED
276 Primary Attributes
471 Stamina
23.7 Crit Bonus
23.7 Potency
8 Max Health
34.6 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Othmir Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
85
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 82.2. Increases Max Health of target by 85.0.
• On any combat or spell hit this spell may cast Not Without a Fight on target of attack. Triggers about 10.0 times per minute.
• Inflicts 246,960 crushing damage on target.
• Cannot be modified except by direct means
• If under 25% Health
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Temporal Decay
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Hero's Vitality
When Equipped:
• Whenever the wearer completes a solo heroic opportunity, they have a 25% chance to heal for 8,000 and gain 100 stamina for 18 seconds
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Light Absorbing Leg Guards
FABLED
331 Primary Attributes
704 Stamina
31.5 Crit Bonus
31.5 Potency
46.1 Reuse Speed
4,624 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Fabled Animator's Cinch
LEGENDARY
317 Stamina
204 Primary Attributes
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Armor of the Ulthork II
When Equipped:
• When the wearer dies, they will take only 30% of the base armor damage.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Hammer of Ailments
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
37.3 DPS
106.7 Crit Chance
19.2 Potency
53.3 Haste
Infused Stats:
Hammer
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Damage Type: Poison
Delay
4.0 seconds
Level
95
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Symbol of the Fearcreep
MASTERCRAFTED
286 Primary Attributes
403 Stamina
16.4 Crit Bonus
33.3 DPS
95.4 Crit Chance
16.4 Potency
47.6 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White
REFINED
Ring of Temporal Decay
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Hard to Catch
When Equipped:
• Using Sprint will increase the wearer's Dodge Chance by 10% for 10 seconds. Can only trigger once every 30 seconds. Damage received greater than 30% of the wearer's maximum health will dispel the effect.