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This is an ancient relic from the First War of the Gods. These symbols were worn by the Ankexfen, the early goblins that supported Rallos Zek, to greatly enhance their power. Not many Ankexfen relics are known to exist. It is believed that any that are around today were actually retrieved from the battlegrounds of the Plane of Earth.
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
6.4 Multi Attack
95 Ability Mod
Infused Stats:
Slots
Ear, Finger
Level
80
All Priests, Paladin, Shadowknight
Effects:
Foresight of the Ankexfen
When Equipped:
• On a healing spell cast this spell may cast Foresight of the Ankexfen on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell by 25%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
NO-VALUE
Perfectly Balanced Earring
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
10 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Boots of Worshipped Will
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
453
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Shielding Presence
When Equipped:
• On a healing spell cast this spell may cast Shielding Presence on target of spell cast. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases Block Chance of target by 5.0%.
• This effect can be stacked by multiple casters.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
Spiritual Gloves from Beyond the Portal
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
80
Mystic
Effects:
Runic Recovery IV
When Equipped:
• Reduces reuse time of beneficial spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Restorative Stitching
LEGENDARY
Adds the following to an item:
45 Ability Mod
Type:
White Adornment
Slots:
Hands
Level
70
NO-VALUE
Blackened Pearlescent Bangle
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Purifying Persistance
When Equipped:
• On a beneficial spell cast this spell may cast Purifying Persistence on target of spell cast. Triggers about 1.8 times per minute.
• Dispels 100 levels of any hostile effects on target
• Cannot be modified except by direct means
• On a beneficial spell cast this spell may cast Purifying Persistence on caster. Lasts for 30.0 seconds. Triggers about 1.6 times per minute.
• Increases the heal or ward amount of the caster's next beneficial spell by 10%.
• Dispelled when target casts a beneficial spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Enervated Cudgel of Obviation
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Mace
Main Hand Crushing
Damage
121 - 363
(120.96 Rating)
Delay
4.0 seconds
Level
80
Mystic
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE
Band of Gloom
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Ancient Invigoration
When Equipped:
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Star of Malice
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6 Haste
6.8 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary
Level
80
All Priests, Paladin, Shadowknight
Effects:
Angelic Entourage
When Equipped:
• On a melee hit this spell may cast Angelic Entourage on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Summons 3 Angelic Manifestations to heal and protect the caster's party.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Increased Criticals (Superior)
This character has 32,146 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,286 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,814. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 433 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,467 whatsits.
This character resists Noxious damage in the amount of 14,430 whatsits.
This character resists Arcane damage in the amount of 11,986 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 21% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 21% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 430, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 44.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.